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Normal Maps are corrupted when loading it from Asset Bundles
To reproduce:1. Open my attached project (NormalMapTest.zip)2. Enter Play mode3. In Scene view, select any visible Game Object4. In ... Read more
Time.captureFrame is broken for values less than 60
Time.captureFrame is broken for values less than 60. The attached project contains an automated test that confirms this. The test is... Read more
Time.captureFramerate is broken for values less than 90
Time.captureFramerate is returning incorrect values. The attached project contains the following test: [Test]public void CaptureFram... Read more
[GPU PLM] [Crash] Progressive GPU lightmapper crashes when lightprobes a...
Steps to reproduce: 1. Download the attached project and open TestScene01 (Assets > Scenes)2. Navigate to the Lighting Settings w... Read more
Undocked window is maximized incorectly when Windows toolbar is docked o...
Steps to reproduce:1. Open any project2. Move Windows toolbar to the left or the top of the screen3. Undock any window from the Edit... Read more
[Test Runner] "Enable playmode tests" button is no longer present in the...
How to reproduce:1. Create a new Unity project or open the attached one2. Open Test Runner window3. Select "PlayMode" tab Expected r... Read more
ConfigurableJoint rotates to targetRotation every time its gameobject is...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Observe configurable joint rotation Expected result:... Read more
[XR] Oculus dashboard depth sharing is incorrect in one eye when using s...
The depth shading is off between the two eyes when using instancing with the Oculus Dash Depth Buffer sharing. This seems to work fi... Read more
"ArgumentException: JSON parse error: The document is empty." error when...
To reproduce: 1. Open the attached project (The Alchemist.zip)2. Double click on the PoisonBubbles.prefab asset3. Observe the errors... Read more
Creating a certain struct in the script crashes the Editor on Begin Mono...
To reproduce: 1. In a new project, create a script and write the following in the script:public struct NavigationNode {public Naviga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"