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Material SetInt and GetInt methods are not precise when large values are...
How to reproduce:1. Open the attached project named "Material_SetInt"2. Open the Main Scene3. Enter Play mode4. Observe the output f... Read more
"Drag and drop a child on the parent" operation doesn't dirty the scene
Steps:1. Create a new project2. Add a GameObject "Root"3. Add two children to it ("Child1" and "Child2") Hierarchy should looks like... Read more
Linux player builds with Mono scripting backend fails with a confusing e...
Reproduction steps:1. Download Unity with only Linux Build Support (IL2CPP)2. Create a new project or open an existing one3. Open Pl... Read more
Crash while sculpting Terrain and Baking Lightmaps
Steps to reproduce: 1. Open the MyTerrainTutorial.zip repro project2. Initiate a bake3. Sculpt the terrain repeatedly4. Eventually..... Read more
[Mobile] Calling Resources.Load() while asynchronously loading assetbund...
Reproduction steps:1. Open the attached project2. Build and Run on an Android device Expected behavior: The application does not fre... Read more
[Android] Player crashes when changing VSync settings
Steps:1. Build and Run the attached project on Android ("TargetFramerateTests.zip")2. In device: click "Next VSync" button Result: p... Read more
Deselecting Floating Preview Window throws NullReferenceException and GU...
How to reproduce:1. Create a new project and open it2. Add any texture to the project or just create a new render texture and select... Read more
[SRP] SetupCameraProperties creates incorrect projection matrix unless y...
Reproduction steps:1. Open attached project "CameraProperties.zip" and scene "Scene"2. In Hierarchy window, select "Main Camera" Gam... Read more
Overwriting a Scene via package import deletes everything in it and clea...
How to reproduce:1. Download the user-submitted package2. Create a new Unity project3. Create a new Scene with a default name in the... Read more
[WebGL] Player crashes when calling Image.DOColor function from DG.Tween...
How to reproduce:1. Open the attached "case_1274729-Project.zip" project's Scene labeled "Game Scene 1"2. Make a WebGL build3. Host ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument