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[PackMan] Error appears and prevents from downloading the BOXOPHOBIC ass...
How to reproduce:1. Create a new Unity project2. Open the https://assetstore.unity.com/packages/vfx/shaders/free-skybox-extended-sha... Read more
[UIElements] Property field's status is not updated when reverting their...
How to reproduce:1. Open the user's attached "UI Elements Bugs.zip" project2. Open the "SampleScene" Scene3. Select the "Test Object... Read more
Variables that have the NotKeyable attribute are still animatable when t...
How to reproduce:1. Open user's attached "CleanProject" project2. Open the "SampleScene" Scene3. In the Hierarchy select the "GameOb... Read more
'Set as Default Parent' is not considered as a separate action when undo...
How to reproduce:1. Create a new project2. Select 'Main Camera' GameObject3. Create a child GameObject with Alt+Shift+N4. Right-clic... Read more
Compiler error is thrown in the Console log when assigning a value to a ...
How to reproduce:1. Open the attached "1275953_repro.zip" project2. Open the NewBehaviourScript.cs script3. Observe the NewBehaviour... Read more
[iOS 14] ARKit meshing causes application hang after 20 minutes
How to reproduce:1. Open the attached 'arfoundation-samples-preview.7.zip'2. Build 'Meshing' Scene for iOS3. Deploy Xcode project to... Read more
[WebGL1.0] LineRenderer lines are distorted/blurred when using WebGL 1.0...
How to reproduce:1. Open the attached project's Scene labeled "TestScene"2. Go to the Build Settings (File->Build Settings)3. Swi... Read more
[Editor] "Gizmos" and "Layer Collision Matrix" Properties tooltip missin...
The tooltip is missing for "Gizmos" and "Layer Collision Matrix" Properties under "Physics2D" in the "Project Setting" window, Refer... Read more
[DX12] DrawMeshInstancedIndirect fails to render opaque pass when DX12 i...
How to reproduce:1. Open the attached project2. Check if DX12 API is used3. Build the TestScene4. Launch the Build and observe the s... Read more
All about bugs
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Latest issues
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