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ScriptableObjects are deleted when building Addressables
Reproduction steps:1. Open the attached project “TestAddressablesScriptableObjects”2. Click “AddressablesAndScriptableObjectTest/Run... Read more
[Android OpenGLES3] lower LOD and fallback in shader do not show when on...
Reproduction steps:1. Open the attached project: “shaderlodbug.zip”2. Build and Run on an Android device3. Press the “Low”, “Medium”... Read more
Crash on Mesh::RecalculateTangents when Recalculating Tangents
How to reproduce: Open the “IN-19623” project Open the “Main Scene” scene Enter Play Mode In the Hierarchy select the “Main Mesh(Clo... Read more
Batch mode crash after completing player build due to textures
How to reproduce: Open the attached {{StrippedTPC_1278874.zip}} project Open the command prompt Run this command after adapting it t... Read more
Wire is not visible on a selected GameObject in Scene view when "Selecti...
How to reproduce:1. Open the user’s attached project “selection_wire_2021.3.11.zip“2. Open the “SampleScene“ Scene in Scenes3. Selec... Read more
Crash after fixing the cause of the Safe Mode and returning to the Editor
Reproduction steps:1. Open the attached “SafeModeCrashRepro.zip” project2. Enter Safe Mode when prompted3. Enable Domain Reload Timi... Read more
GameObject with AsyncGPUReadback class in the script leaks memory when t...
How to reproduce:1. Open the “GPUReadbackLeak.zip” project from Google Drive2. Turn on “Task Manager” on Windows3. In the Hierarchy ... Read more
Small values are turned to zeroes when copying and pasting the whole List
Reproduction steps: Open the attached project (“ArrayCopyBug“) Select ScriptableObject “Assets/SO“ Copy List “Src“ Paste to List “Ds... Read more
[Forma Render] NullReferenceException in UnityEngine.UIElements.PanelRay...
Reproduction steps:1. Open the “Validation“ project2. Enter the Play Mode3. Observe the Console Expected result: no NullReferenceExc... Read more
Edit Mode recording Standalone Profiler crashes on StopAssetImportingV2I...
Reproduction steps:1. Open any Unity project2. Open a Profiler as a standalone process3. Select Edit Mode as the target4. Create/Upd... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled