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FileNotFoundException on 2nd build
-e: when building a 2nd time into the same folder it fails with FileNotFoundException--no repro with 5.5.0b2 -repro:--create new pro... Read more
Active obstacle causes navmesh agent spawn point to be set as destination
Steps to reproduce: 1. Open attached project2. Open scene "GrassShadow"3. Select "Obstacle" GO and notice that NavMesh Obstacle is d... Read more
Calling NetworkConnection.Disconnect in OnServerConnect fails to send in...
Steps to reproduce:1. open attached project2. open scene Main3. enter play mode4. start host Expected: disconnects player without an... Read more
Shader no longer compiles with internal error
The shader PkFxDepthCopy no longer compiles for GLES3, Metal and OpenGLCore (and vulkan, apparently) after switching from Unity 5.4 ... Read more
NetworkConnection.Disconnect() does not remove connection from NetworkSe...
Steps to reproduce:1. open attached project2. build and run 3instances3. host with one and connect as client with others4. disconnec... Read more
Shader does not show up on iOS 10 GLES3
1. Open my attached project2. Make sure OpenGLES3 is selected as graphics API3. Build & deploy to iOS10 device. Expected result:... Read more
SceneSet stored in memory becomes a null after EditorSceneManager.OpenSc...
Steps to reproduce: 1. Open attached project.2. Execute menu item: BUG/Show Bug3. Inspect console Expected result: No null is printe... Read more
[SimSpace] View vector in shader yields local results for particle world...
Simulation space affects the view direction within the shader. Repro steps:1. Open Scene1 from attached project.2. Select the Partic... Read more
OnServerAddPlayer does not get called for initial player spawn when Auto...
Steps to reproduce:1. open attached project2. play scene main3. start as host Expected: Hello logged to consoleActual: OnServerAddPl... Read more
[Linux Editor] Right clicking on 'Favorites' entries crashes the Editor
Unity Editor on Linux (5.5.0b3) crashes when right-clicking entries under the 'Favorites' drop down in the Project tab. Steps to rep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject