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"Browse..." button's graphic in cache server menu indicates drop-down me...
To reproduce:1. Open any project2. Open "Unity > Preferences"3. Open the "Cache Server" tab4. Select "Local" in "Cache Server Mod... Read more
Cache Server: Local mode outputs connect failed error
To reproduce:1. Open attached project2. Notice that the cache server mode is set to "Local"Notice these errors:Socket: connect faile... Read more
[HLAPI] Changing NetworkTransform sendInterval to higher than 30 by scri...
Steps to reproduce:1. open attached project2. build and run3. connect one as host and one as client-> server has set NetworkTrans... Read more
[WSA][UWP] custom cursor becomes huge in build
Steps to reproduce:1. Open attached project "cursor.zip"2. Open "main" scene and enter play mode- custom cursor looks normal and beh... Read more
Emissive effects are missing in lightmaps when using custom shaders
To reproduce:1. Open attached project2. Bake lightmap3. Observe that when the lightmap is rendered, the emissive effects does not ap... Read more
Exception: IL2CPP Compilation failed when building a project for Android...
Reproduction steps:1) Open any project, or create a new one2) Switch platform to Android3) Make sure that Scripting Backend is set t... Read more
AssetBundle has a dependency on another AssetBundle due to old propertie...
To reproduce:1. Open attached project2. Open example scene3. Select TextureReference object4. In Texture Reference script change Siz... Read more
[iOS] NotificationServices.RegisterForNotifications does not return the ...
When using NotificationServices.RegisterForNotifications to receive the device token from Apple Push Service, the value returned by ... Read more
[AW] Can't see rotation interpolation mode in read-only clip.
Changeset: c80299e8de9ccbacf538117b6195abada4354101Branch: 5.5/animation/dev Read more
[DrawMeshInstancedAPI] Instanced objects blink when resizing Game view tab
DrawMeshInstancedAPI] Instanced objects blink when resizing Game view tab Steps to repro: 1. Open Unity;2. Open attached project and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject