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[Backend] Assertions appear while dragging missing asset prefab instance...
Steps:1. Create Cube and Sphere as child2. Make a prefab out of it (left instance in the scene)3. Delete prefab asset==> Cube and... Read more
[Improved Prefabs] ObjectSelector does not detect prefab asset with Ligh...
Steps:1. Add 'Cube' GameObject and add 'Light' component on it2. Make a prefab asset out of it3. Click on 'Windows -> Rendering -... Read more
[Anima2D] Errors are thrown when rebinding and applying changes in "Spri...
How to reproduce:1. Open attached project "Anima2DRebindErrors.zip" and scene "GameScene"2. In Hierarchy window, select "LeftFoot" o... Read more
Write operation in IJobComponentSystem [ReadOnly] variable doesn't creat...
How to reproduce:1. Open user-submitted project (unity-job-system-execution-order-issue.zip)2. Open "SampleScene.unity" scene3. Play... Read more
ReflectionTypeLoadException breaks Editor GUI when using Explicit Struct...
How to reproduce:1. Open the attached project2. Open 'TestStruct.cs' script from the Project window3. Make some insignificant change... Read more
[WebGL] Shaders that use GPU Instancing compile extremely slow
Steps to reproduce:1. Open user-attached project2. Build and run with WebGL 2.03. Inside the webpage, press 'space' to begin GPU ins... Read more
RenderPipelineManager.CleanupRenderPipeline() increasing Alocated Memory...
To reproduce: 1. Open Unity and create a new project2. Open "SampleScene" scene3. Enter Play mode4. Open Profiler window5. Switch to... Read more
[Linux Editor] substance plugin fails to load
-e: see title, plugin just fails to load--doesn't work on 2018.1 and 2018.2--works fine on Windows -repro:--open attached project--N... Read more
[Android] Version is null if a custom .gradle template is used without "...
Steps to reproduce:1. Open QA attached project2. Build the game to device3. Go to Settings -> Apps -> "built app name"4. Obser... Read more
Ability to add animation properties is hidden
To reproduce: 1. Create an animation for an object2. Try adding a property.3. Observe, that if a property's name is long, you have t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled