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Camera.ScreenToWorldPoint returns incorrect values when built in WebGL
How to reproduce:1. Open user's attached "ProgrammingAssignment2.zip" project2. Open "SampleScene" Scene3. Enter Play Mode4. Move th... Read more
Project never loads when Time Zones registry has missing keys
How to reproduce:1. Open 'Regedit'2. Navigate to "Computer\HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\TimeZoneInformation"3... Read more
Changes via Inspector are not saved to a .asmdef asset when it is marked...
How to reproduce:1. Create and open a new project2. Create a new assembly definition file in the Project Browser3. Mark the file as ... Read more
[Android] Black Screen on Android When Switching App During In-App-Purchase
How to reproduce:1. Build and run the "Project.zip" Project to Android2. Click on the Button in the scene to open IAP prompt3. While... Read more
'Verify Saving Assets' option causes a NullReferenceException to be thro...
How to reproduce:1. Create a new Unity project2. In the Preferences make sure 'Verify Saving Assets' is enabled3. Create a Timeline ... Read more
[2D] Depth keyword gets clipped in the Visibility Tool window in the ski...
[2D] Depth keyword gets clipped in the Visibility Tool window in the skinning editor. The depth keyword gets clipped in the Visibili... Read more
Scene viewport camera tilts in the Z-Axis when using the Look tool
How to reproduce:1. Open attached "case_1240532" project2. Open the Scene View3. In the Scene View, right-click and move your mouse ... Read more
Editor crashes when applying changes to custom ScriptedImporter asset
How to reproduce:1. Open the attached project (1257558.zip) using necessary assetpipeline version (use -adb1 or -adb2 command-line a... Read more
[Terrain] MissingReferenceException is thrown on exiting Prefab mode aft...
MissingReferenceException is thrown on exiting Prefab mode after opening Add tree window in Terrain and focusing on the Add tree win... Read more
Pressing the right arrow key on the root of a foldout skips the child el...
How to reproduce:1. Open any Unity project2. In the Hierarchy window, create two parent GameObjects with some children (so there are... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject