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Blocks are harder to reorder when dragging to the upper side of graph
How to reproduce: Create any graph Select the part that contains block name try dragging it to the top (above other block) Expected ... Read more
Some shader variants don't show up when "_vertex" is added to shader code
How to reproduce:1. Open the attached user project2. Click on the “NewShaderVariants“ shader (“Assets/NewShaderVariants“)3. In the I... Read more
Class Properties get overwritten when using IL2CPP
Reproduction steps:1. Open the attached project "AttributeTest.zip"2. Make sure the Scripting Backend is IL2CPP3. Build and Run the ... Read more
[Being Backported] Empty folders are left when the cache is cleaned
How to reproduce:1. Open the attached project “CacheTest_11327.zip“2. Open the Addressables Hosting window (Window > Asset Manage... Read more
MeshFilter.mesh does not properly instance Meshes when used in Build
How to reproduce:1. Open the user's attached project2. Build and run the project (File -> Build And Run)3. In the running Build, ... Read more
[VFX Graph][Oculus][Vulkan] Chained GPU Events are not running on Quest 2
How to reproduce: Import the attached package Build it for Oculus Observe that chained GPU Events are not spawned: Expected result: ... Read more
"Cannot set deprecated build target 'OSXIntel'" warning appears when set...
Reproduction steps:1. Open the user's attached "Reproduction_DeprecatedBuildTargetOSX.zip" project2. In the Menu Bar go to Repro >... Read more
Material thumbnail doesn't change using Render Objects to override a mat...
How to reproduce:1. Open the attached project “MaterialBug_3763“2. Open the “SampleScene“ Scene (Assets/Scenes/SampleScene)3. Enable... Read more
[Backport] Four "Learn more" links direct to default (2020.3) Manual ver...
Steps to reproduce:1 Open any project you have2.1 Go to ProjectSettings->Editor tab and find "Learn more..." links in ParallelImp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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