Search Issue Tracker
[M1] Crash on System.Object:__icall_wrapper_ves_icall_array_new_specific...
Reproduction steps:1. Create a new project and launch it Reproducible with: 2021.3.0f1, 2021.3.2f1 Reproducible on: macOS (M1 Pro)No... Read more
NullReferenceException: Object reference not set to an instance of an ob...
How to reproduce:1. Open up any project2. Create a UI Document in Hierarchy and Project Browser3. Drag and drop UI Document from Pro... Read more
GameObject not disbled when changing the sibling order inside OnDisable
1. What happenedIf we change the sibiling order of an object inside OnDisable, it can cause that some objects aren't disabled during... Read more
[URP] RenderingData.lightData.visibleLights[] is not sorted when its cou...
How to reproduce:1. Open the user's attached "VisibleLightsCountBug_URP_2021.2.zip" project2. Open the "SampleScene" Scene3. Move th... Read more
isDebugBuild returns False in the Editor when its value is checked after...
How to reproduce:1. Open the attached project "Case_1317834"2. Build the project3. Observe the Console Window Expected result: isDeb... Read more
[Windows 7] Getting "IsDenoiserLibraryAvailable()" error when building w...
To reproduce:1. Open the attached project2. Make sure that in Player Settings Color Space is set to Gamma3. Make sure that in Player... Read more
[Backport] Build is launched in the wrong Display when Main Display is c...
Reproduction steps:1. Open the attached project "Display test"2. Check your Display settings3. Build and Run project4. Notice that t... Read more
Selection staying after blur
1- Create a UI Document 2- Select the label of the "sortOrder" field 3- press tab. Expected: Field loses selection Actual: Fiel keep... Read more
[Windows] IME is delayed from switching to the Korean language in the ed...
Reproduction steps: Open the user attached project Switch to Korean language input Press the Play button Press and hold any letter o... Read more
Crash on ResolveDepthIntoTexture when entering Play mode
Reproduction steps:1. Open the attached project “rt-bug_2021.zip“2. Enter Play mode Expected result: Play mode is entered successful... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled