Search Issue Tracker
Textures are not exported from FBX file when using Legacy settings with ...
Reproduction steps:1. Open the attached project2. In the Project window select “Skeletal_file_for_unity” and make sure that in the I... Read more
Context menus for sub-properties do not show when using the Inspector wi...
Reproduction steps: Open the project “sublabel” Click on the “Main Camera” Show the UI Toolkit Debugger on the Inspector by clicking... Read more
[Android] [OpenGLES3] Crash on Snapdragon 845 devices when using materia...
How to reproduce:1. Download the attached project "CrashPro.zip"2. Build and Run "TestScene" Scene on Android Expected result: The a... Read more
Prefab Script's fields lose focus when entering a value after a few digits
Reproduction steps: Open the attached project Open the “/Assets/Scenes/TestScene_LAAT.unity“ Scene Select the “/Assets/Prefabs/Anti ... Read more
Editor crashes when EditorUtility.UnloadUnusedAssetsImmediate is called
Reproduction steps:1. Open the user’s attached project2. Select from the top menu Debug > UnloadUnusedAssetsImmediate Expected re... Read more
Visual Studio is preselected when installing an Editor version
Reproduction steps:1. Click Installs > Install Editor2. Select an Editor to Install Expected result: Visual Studio is not presele... Read more
Flickering black pixels in the Game View when Volumetric Clouds with Loc...
Reproduction steps: Open the attached project Open the “/Assets/OutdoorsScene.unity” Scene Enter the Play Mode Observe the Game View... Read more
MovedFrom attribute doesn't work on prefab overrides
Quick summary: When a SerializeReference object creation is recorded in a PropertyModification, and that type is missing, then the e... Read more
[IL2CPP] iOS build fails when building on a different machine/user due t...
How to reproduce:1. Open the attached project (Google Drive link)2. Build And Run Expected result: Xcode project builds successfully... Read more
[ShaderGraph] "Float" property value may be set to a floating point valu...
How to reproduce:1. Open the user’s attached “UnityBugShaderGraphFloatAsInteger” project2. Select the “Assets → MyMaterial” Material... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled