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Build process is flagged by Windows Defender when building for WebGL pla...
Reproduction steps:1. Open the user’s attached project2. Go to Files → Build Settings3. Select the WebGL platform and press Build Ex... Read more
Ping does not support IPv4 addresses mapped to IPv6
Reproduction steps:1. Open the project in "MappedAddress.zip" (60 KB)2. Open SampleScene and enter Play Mode3. Script in Pinger.cs w... Read more
[URP] "Rendering Layers" field gets set to "Nothing" when earlier it was...
How to reproduce:1. Open the user’s attached “20220905)urp” project2. Open the “SampleScene” Scene3. Select the “Directional Light” ... Read more
"(Null Asset) ..." error is thrown when opening HDRP Sample Scene templa...
How to reproduce:1. Create a new project with the “HDRP Sample Scene” template2. Open the Console Expected result: No errorsActual r... Read more
[Windows] Hub Minimize button is stuck in hover state after minimizing t...
Reproduction steps:1. Minimize the Hub2. Maximise the Hub from the taskbar Expected result: The Minimize button is not stuck in the ... Read more
Lens flare (SRP) has an incorrect horizontal position in the URP VR XR
Reproduction steps: Open the user's attached project Enter Play Mode Expected result: Each eye receives the same positionActual resu... Read more
Crash on b2ContactManager::Destroy when switching Composite Collider 2D ...
Reproduction steps: Open the attached project “PhysicsExamples2D-master.zip“ Enter Play mode In the Hierarchy window select one of t... Read more
UIElements throw exceptions when there are ~200 and more symbols
To reproduce:1. Open the “UIElementsTextException” project2. Open the UIelementsWindow window (Test → UIelementsWindow)3. Create a n... Read more
Sprite Atlases are not released when removing unused assets in Build
How to reproduce:1. Open the user-attached project2. Open the Addressables Groups window (Window → Asset Management → Addressables →... Read more
Sprite Atlas is not released when there are other unreleased Sprite Atlases
How to reproduce:1. Open the user-attached project2. Open the Addressables Groups window (Window → Asset Management → Addressables →... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject