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Profiler Module details panel text becomes red and UI breaks when Show S...
Reproduction steps:1. Create a new Unity project2. Go to Window > Analysis > Profiler3. In the Profiler Controls press the bur... Read more
Editor crashes occasionally when entering Play Mode due to Recursive Render
Reproduction steps:1. Open linked Project2. Delete the NWH folder to clear the Errors3. Load the Scenes:MapTerrain_0_0Terrain_0_1Ter... Read more
[URP] Crash when applying shaders from other packages to GameObjects and...
How to reproduce:1. Open the user-attached “UpgradeCrash.zip” project2. Open the Graphics section of the Project Settings window (Ed... Read more
[Frame Debugger][Mobile] Constantly refreshes when making a UI update fo...
Reproduction steps:1. Open the attached Unity project "FrameDebuggerIssue.zip"2. Navigate to Assets > Scenes folder and open "Tes... Read more
[MacOS] Editor Launch Screen should not be displayed in batchmode
Reproduction steps:1. Open Unity Hub2. Add -batchmode argument to any project by using right side menu -> Add command line argume... Read more
The Localization Table gets duplicated when a Localization String is mod...
Steps to reproduce:1. Open the attached project “LocalizationRepro.zip“2. Open Assets/Tables/TAB_en-US.asset in the text editor3. Lo... Read more
Polybrush paints textures with the right mouse button when navigating in...
Reproduction steps: Open the user attached project Open “SampleScene” scene Select “Plane” GameObject in Hierarchy Go to Tools → Pol... Read more
Memory is not cleared when calling Graphics.DrawMesh in Play mode while ...
Reproduction steps:1. Open the attached project ("1332428R.zip") and open the "SampleScene" scene2. Enter Play mode3. Open Task Mana... Read more
TerrainData.AwakeFromLoad takes around 13-19 ms after loading a Terrain ...
How to reproduce:1. Open the attached project ("TerrainBundleTest.zip")2. Open Profiler if it's not open (Ctrl/command + 7)3. Enter ... Read more
Visual Effects Graph Asset's Shaders are not imported when launching Unity
Reproduction steps:1. Import the attached VfxG_TowerLevelUp.vfx2. Observe the Visual Effects Graph Asset "VfxG_TowerLevelUp.vfx" in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"