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Can not receive information about microphone devices when name contains ...
Reproduction steps:1. Open project attached (MicrophoneBugTest.zip)2. Press play.3. Press on button to check print your Microphones ... Read more
NullReferenceException when editor window is maximized and EditorApplica...
To reproduce:1. Open project2. Maximize editor window3. In menu choose: Window\MyWindow4. Dock in custom window5. Press 'DOCK, MAXIM... Read more
"Unaccounted time between" spikes in CPU usage when selecting objects in...
Lots of "Unaccounted time between" processor load when the project is simply running in play mode. Steps to reproduce:1. Open provid... Read more
"The system cannot find file specified" error while opening the project ...
How to reproduce:1. Open the attached "ReproProject"2. Observe the "The system cannot find the file specified" error3. Force quit or... Read more
HDR materials are not being applied to the GameObjects when entering Pla...
To reproduce:1. Open attached project;2. Run scene "m";3. Enter play mode ( notice that bars are not glowing); Reproduced in: 5.5.0f... Read more
Starting Resources.LoadAsync will delay upcoming AssetBundle.LoadAsset's...
Reproduction steps:1) Download and open user's attached project2) Build asset bundles ((upper menu) BuildTools -> Build -> Bui... Read more
Registering a handler with NetworkServer causes high CPU usage (caused b...
Steps to reproduce:1. Open attached project2. Build & Run the scene3. Open task manager and observe the huge CPU usage Expected ... Read more
SSLStream AuthenticateAsClient Fails On Some Domains
SSL Stream fails to authenticate as client on some domains. It might be that SSL Stream does not support TLS. To reproduce:1. Open t... Read more
Copy/Pasting multiple Game Objects to a different Hierarchy level random...
Steps to reproduce:1. Open the attached "case_1275324.zip" project and SampleScene scene2. Select nested Game Objects (Node (1) - No... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"