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[Linux Editor] High CPU usage is accumulated on a single core if WebView...
When WebView windows are loaded (Services, Getting Started, etc.), one of computer's cores becomes heavily loaded. Steps to reproduc... Read more
System.Data.IDataReader is defined in an assembly that is not referenced
To reproduce:1. Open attached project2. Notice 'System.Data.IDataReader is defined in an assembly that is not referenced' errors in ... Read more
[WebGL] Character is not shown in player unless an empty dummy function ...
To reproduce:1) Open attached "type2" project2) Open BasicSetup scene3) Build and run on WebGL4) Notice that a character appears and... Read more
[Editor] [Deferred] Light/normal direction getting reversed on actions w...
Reproduction steps:1. Open the attached project called ""2. Make sure Editor is running in the DX11 mode.3. Put the Game and Scene v... Read more
commit text getting clipped in the collab history window
Reproduction steps: 1. Create new project2. Enable Services and Collab3. Make the first commit, with a message containing one or mor... Read more
Crash in physx::PxsBroadPhaseContextSap::batchUpdate when disabling/enab...
To reproduce:1. Open attached project "crashDone.zip"2. Open and Play "LilyPadCrash" scene.3. Open Scene views, Select "Main Camera"... Read more
LineRenderer is rendered twisted when near camera sight
LineRenderer is rendered mangled whet it gets near camera sight. To reproduce:1.Open attached project.2.Open "Scene.unity" scene3.Pr... Read more
[Scene View][Realtime GI] Inconsistent Behaviour with Scene Visualizatio...
There are inconsistent behaviours with different scene visualization modes when auto mode is disabled. In UV Charts and Albedo scene... Read more
[Scene View] Realtime GI Directionality Scene Visualization Mode is not ...
Realtime GI Directionality Scene Visualization Mode is not working, no data is displayed in this mode. Steps for reproduction:1) Dow... Read more
Imprecision with quaternions when using Random.rotation and Quaternion.A...
To reproduce:1. Open project2. In menu click 'Window' -> 'Editor Tests Runner'3. Run the test Expected: all angles will be less t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject