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[Shaders] Shader _Time value isn't updated when there isn't a Camera in ...
Shader _Time value isn't updated when there isn't a Camera in the Scene. When you don't have a camera in the scene, just a Canvas se... Read more
[Regression][Windows] Unneeded second Build&Run button is shown in the F...
Steps to repro: 1. Create new project;2. Open File context menu;3. Observe Build&Run buttons number. Expected result:There is on... Read more
[Linux][AWS] Unity builds that are built on AWS crash on start
Unity builds that are built on Amazon Web Services node crash on start Steps to reproduce:1. Set up an AWS instance. (I've used a no... Read more
Reverting to an older Collab commit deletes all ignored files
Reproduction steps:1. Open CollabRevertTest project2. Enable collab3. Commit4. Change the scene and save it5. Revert to the previous... Read more
[Android] The function Advertisement.IsReady does not return the result ...
Reproduction steps:1. Open the attached project "Repro934186.zip";2. Build the scene "Scene_01" on a device;3. Open the built app in... Read more
Crash on QueryTopology_FindPositionsSittable in SpatialUnderstanding.dll...
Reproduction steps: 1. Open repro project2. Open the scene3. Press play4. Press the leftmost button Reproduced on: 2017.1.0f3, 2017.... Read more
[OpenGL][Windows x86] OpenGL Builds crash on Windows 7 32-bit with Intel...
Empty Windows x86 Builds with Auto Graphics API for Windows set to OpenGLES2 or OpenGLES3 crashes on Windows 7 32-bit computers with... Read more
Editor FPS drops from >200 to <60 when there are GameObjects with partic...
Editor FPS drops from >200 to <60 when there are GameObjects with particle system selected. Also CPU usage seems more unstable... Read more
UI.Mask elements are not copied to RenderTexture
How to reproduce:1. Copy the "PresExample.zip" content to a folder named "PresExample" on Desktop2. Open the "GiboirePlayer" project... Read more
Project from Cloud doesn't set Scripting Runtime Version via Collab befo...
Reproduction steps:1. Open attached project2. Enable collab3. Add new member4. Download the project from the cloud5. Open the projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled