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RectMask2D forces a relayout all the time even if objects are not being ...
To reproduce:1) Open attached project and the only scene inside of it2) Play it3) Open Profiler and select UI graph4) Notice that Re... Read more
[UWP] Player crashes on launch with native audio plugin with debug/relea...
Steps to reproduce:1. Download and open attached project "935370.zip" (link in the description)2. Build "scenes/spatializer" scene f... Read more
[Regression][Windows] Gameobjects disappear from Scene View when moving ...
Steps to repro: 1. Open attached project and 't1' scene;2. In the Scene View scroll out to move it away from terrain. Expected resul... Read more
Test Runner runs all tests if they have the same name, even you can sele...
To reproduce: 1. Open attached project.2. Run child playmode test inside TestB Expected result: Only one test runsActual result: All... Read more
Memory Leak when building for WebGL
A bit more information on this bug:- i installed the WebGL build package form Saihai at the same time as the Editor: http://beta.uni... Read more
Unused state in the Animator influences object's behavior
How to reproduce:1. Open attached Unity project "testbuganimator"2. Load "test" scene3. Enter Play mode4. Note, that object is not c... Read more
When Unity is launched with specific keyboard language, some commands ca...
Reproduction steps:1. Open project with Lithuanian keyboard language.2. Try to open windows with CTRL + (0-9). Expected result: All ... Read more
LogAssert.Expect(LogType.Error, message) fails if frames were skipped
How to reproduce:1. Open the "AssertError" project2. Open the Test Runner3. Run tests, "Test" fails Expected result: "Test" test sho... Read more
Mesh Renderer field Max Angle fails to stitch objects with a specific nu...
Steps to reproduce:1. Download project "Auto UV Max Angle misbehavior.zip" and open in Unity2. Open scene "Show Scene"3. Click on on... Read more
Editor crashes when compiling back thread function if it calls native pl...
To reproduce:Open attached project (CallNativePluginFromMonoBackThread) and wait for it to load CRASH! Reproduced in 5.6.3f1, 2017.1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled