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Shader warnings are thrown after building the VR Multiplayer Template Pr...
Steps to reproduce:1. Create a new VR Multiplayer Template project2. Open Build Settings (File -> Build Settings)3. Build the Pro... Read more
[Linux] Crash on DetermineFileNameForNewPrefab when creating Prefab Variant
Steps to reproduce: 1. Create new Unity project 2. Create Cube GameObject in the Hierarchy window 3. Drag the Cube GameObject from H... Read more
Memory Profiler styling breaks when the SummaryView.uxml file is opened ...
How to reproduce:1. Open the “1932877.zip“ project2. Open the Memory Profiler3. Open the “8phone8…“ Snapshot on the left of the Memo... Read more
A "projectChanged" event is not triggered when Sprites are added to a Sp...
How to reproduce:1. Open the “AtlasSandbox.zip“ project2. Select the “Sprites/Atlas1“ SpriteAtlas in the Project tab3. Drag any one ... Read more
A Memory leak occurs when the "JsonSerialization.FromJson" function is e...
How to reproduce:1. Open the “JsonMemoryBug.zip“ project2. Open the “Assets/TryFromJson/SerializationBugExample1.unity” Scene3. Ente... Read more
Shader warnings are thrown after building High Definition 3D template
Steps to reproduce:1. Create a new project using High Definition 3D Template2. Build and Run the project Actual results: "Shader war... Read more
"EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown ...
Steps to reproduce:1. Create a new Project2. Open the Build Profiles window (File > Build Profiles)3. Create a new Build Profile ... Read more
White artifacts/outlines are visible in the Garden Scene when viewing at...
Reproduction steps:1. Create a new URP 3D sample project2. Open the “GardenScene” (Assets > Scenes > Garden)3. Enter the Play ... Read more
Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Plat...
Steps to reproduce:1. Create project using 2D Platrformer Microgame Template2. Build the project and observe the Console window once... Read more
[Android] HLSL shader becomes corrupted when running on an Android device
How to reproduce:1. Open the attached “IN-83884.zip” project2. Swith the Build Target to Android3. Build and Run4. Observe the Playe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject