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[Addressables] "Addressables.LoadSceneAsync" is not updated when an exce...
Reproduction steps: 1. Open "1193871" project 2. Rebuild Addressables 3. Enter Play mode Expected Result: Error log is thrown ("No ... Read more
[Addressables] A scripted object has a different serialization layout wh...
How to reproduce: 1. Open the repro project ("Case-1122461.zip") 2. Open the Addressable tab 3. Select AAS Profile to local 4. Build... Read more
Locales are not loaded when they are built in an Addressables Bundle
Reproduction steps: 1. Open the attached “Project” project 2. Open the “Assets/Scenes/LocaleSelector.unity” Scene 3. Enter the Pl... Read more
[Addressables] Addressables are not using a Custom AssetBundle Provider ...
Reproduction steps: 1. Open the attached project "AddressablesBug.zip" 2. Delete old AddressableAssetsData folder 3. Create Addressa... Read more
Build>Default Build Script results in an error when attempting to build ...
Steps to reproduce: 1. Open the attached project 2. Open Window>Asset Management>Addressables>Groups 3. In the opened window, c... Read more
Changing addressableNames doesn't trigger bundle rebuild
To reproduce: 1) Open attached project and scene 2) In Editor/BuildBundles.cs, change the addressableNames to be "test1/girl2" 3) Sa... Read more
Error when loading remote content with usernames containing ".hash"
Reproduction steps: 1. Create a new user for your os that has “.hash“ in the name 2. Open the attached project “ErrorRepro“ 3. En... Read more
Addressbles.InitializeAsync handle Status returns Success when the remot...
Reproduction steps: 1. Open the attached project “AddressableBugReproduce.zip” 2. Click “Build > New Build > Default Build Script”... Read more
Addressable Assets: After Releasing and calling Resources.UnloadUnusedAs...
How to reproduce: 1. Open the attached "AddressablesTest.zip" project 2. Open Window > Asset Management > Addressable Assets window ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
- Crash on RebuildTransformHierarchyOrMarkForDestruction when opening a scene
- The Editor hangs when opening a project that uses local packages and Version Control
- Area Light is culled when Camera Frustrum is outside the lights range
- The characters of the bottom option in the Scene View Debug Draw Mode dropdown menu are cut off