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0
votes
Fixed

RenderToCubemap is not HDR compatible and causes camera not to be render...

Graphics - General

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Apr 17, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Open attached project2. Open Cubemap scene3. Create a new cubemap4. Select it and mark it readable5. Select CU... Read more

1
votes
Fixed

Opening same scene on SceneClosed callback does not add it to scene manager

Scene Management

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Apr 18, 2017

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Version/s: 2017.1.0b1

To reproduce: 1. Open attached project.2. Run Editor test: OpeningSameScene_OnSceneClosedCallback_ShouldAddItToSceneManager3. It fai... Read more

0
votes
Duplicate

Unity crashes when "scale" value for spawning child elements is set to s...

Editor - Other

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Apr 09, 2017

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Version/s: 5.6.0f3

Repro steps: 1. Open provided projects "scene0" scene2. Select "Ground" -> "HOLDER" in the hierarchy3. Change the scale to: a) (1... Read more

0
votes
Fixed

Shader errors appear in console after building "PostProcessing" asset on...

Shaders

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Apr 15, 2017

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Version/s: 2017.1.0b1

Reproduction steps:1. Open project attached (VulkanCompilation.zip).2. Build it for Vulkan. Expected result: Build will be completed... Read more

0
votes
Fixed

Project sometimes fail to build due to different serialization order in ...

Serialization

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Apr 16, 2017

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Version/s: 2017.1.0b1

Reproduction steps:1. Open project attached (PartialClassBuild.zip).2. Build it on standalone player. Expected result: It will be bu... Read more

5
votes
Fixed

[WSA] WorldAnchorStore.GetAsync throws an exception when starting deploy...

Windows Store Apps

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Apr 17, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Open the attached project (AnchorTestRepro.zip)2. Switch platform to Windows Store3. Build for WSA Universal 1... Read more

1
votes
Fixed

Namespace collision when using static directive and enum types with .NET...

Scripting

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Apr 17, 2017

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Version/s: 2017.1.0b1

Reproduction steps:1. Open project attached(New Unity Project 3.zip)2. Inspect console. Expected result: There will be no error and ... Read more

0
votes
Duplicate

Standalone build crashes when Stereo Rendering Mode is set to Single Pass

VR

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Apr 17, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open the project folder, attached by user, in Explorer2. Go to build folder3. Make sure the Oculus VR Headset is on... Read more

0
votes
Fixed

[PVR] Editor crashes when building Progressive Lightmaps for many objects

Global Illumination

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Apr 17, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Download and open the attached project2. Start baking the lightmap3. Leave the editor open for a few minutesOR... Read more

0
votes
Fixed

.NET 4.6 Windows Standalone Build does not play

Deployment Management

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Apr 18, 2017

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Version/s: 2017.1.0b1

To reproduce:1. Create new project.2. In Player settings set Scripting Runtime Version to ".NET 4.6".3. Restart Editor.4. Open "Buil... Read more

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