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Drag and dropping doesn't always work
Steps to reproduce : - open the attached project - open the SampleScene - expand the Panel gameobject in the Hierarchy - try to dra... Read more
Snapshot.typeDescriptions.Length returns zero when taking a PackedMemory...
To reproduce: 1. Open user's attached project 2. In main toolbar, go to BugReport > Open TestCode Window 3. Click Capture Memory Ex... Read more
Incorrect processing of input keys when navigating the scene view with d...
To reproduce: 1. Open any project 2. Try navigating the scene using the shift+ two non-opposite directional keys (try going diagonal... Read more
Ads package is not picking up assembly reference for Advertisement names...
Ads package is not picking up assembly reference for Advertisement namespace when "Ads Service" is enabled afterward Steps to Repro... Read more
Upgrading project to 2018.1 or newer strips almost all materials from ga...
To reproduce: 1. Download attached project "WorkflowTestbed.zip" and open in Unity 2. Open "main" scene 3. Observe "Piston", "Cockp... Read more
[Metal] App crashes due to certain shaders being included in the build
Reproduction steps: 1. Open "MetalParkitectRepro.zip" project 2. Build for Mac 3. Open the App Expected Result: The App opens Actu... Read more
Gfx.WaitForPresent huge slow down when using GSync/Freesync in windowed ...
When using a Gsyn/Freesync monitor with unity and in windowed mode on Windows 10 a huge drop in framerate can occure, causing the fr... Read more
Sprite Atlas crash when packing using Crunch compression (out of memory ...
[2D] Sprite Atlas crash when packing using Crunch compression Steps to repro: 1. open attached project 2. add folder with sprites f... Read more
WPF app begins to consume GPU 47% and CPU 26% after hiding UnityPlayer
Reproduction steps: 1. Download user's project and open "Framework.sln" in Visual Studio 2. Change Win32WinodwHost Path (Unity3DInWP... Read more
RaycastCommand performance is much slower in Linux compared to Windows
To reproduce: 1) Open attached project and scene 2) Have profiler ready 3) Play the scene Expected: Same performance by both OS'es ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects