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[WINDOWS] Build's Date Modified is set incorrectly when new build is cre...
How to reproduce: 1. Open given Unity project 2. Enter "SampleScene" 3. Go File -> Build Settings.. -> Build and make a build 4. Whe... Read more
Obsoleted network types cause TypeLoadExceptions in Playmaker dll
When importing Playmaker from the Asset Store in 2018.2, script upgrader kicks in and triggers an API update. Afterwards, a lot of e... Read more
Websocket over TLS with mqtt fails connection and raise unexpected excep...
How to reproduce: 1. Open attached Unity project "AwsWebsocket" 2. Enter the play mode 3. Press "Connect to the endpoint" Expected... Read more
BakeMesh / BakeTrailsMesh crashes if update jobs are running
Simply add system->SyncJobs(false) to BakeMesh and BakeTrailsMesh functions Read more
[iOS][iPhoneX] The UI layout changes when it finishes loading in the bac...
Reproduction steps: 1. Create a new project. 2. Import the attached package "QAPackage.unitypackage (29.1 KB)". 3. Build and run the... Read more
"Lightmap Static" option in "MeshRenderer" component brakes object light...
How to reproduce: 1. Open attached project "PolybrushStaticLighting.zip" and scene "testScene" 2. In Hierarchy window, select "Capsu... Read more
Phantom mesh is rendered at (0, 0, 0) with mesh particle GPU instancing
To reproduce: 1. Import the package into the project (bugreport 20180503 particle GPU instancing glitch.unitypackage) 2. Open the "... Read more
[OSX] Markers for drag and dropping do not appear anymore in the Hierarchy
Steps to reproduce : - create a new project - in the Hierarchy try to make a game object a child of another and notice the blue mar... Read more
[ Terrain ] Undo/Redo functionality for created connected Terrain Tiles....
Undo/Redo functionality for created connected Terrain Tiles is missing. When creating a Terrain tile and pressing Ctrl-Z, instead of... Read more
[PLM] Empty directional and Intensity lightmaps are baked when there are...
Steps to repro: 1. Open attached project and 't1' scene; 2. Open Lighting window (Windows>Rendering>Lighting Settings); 3. Clear Bak... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects