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Unity editor crashes in Play mode when using ICloneable
Reproduction steps: 1. Download user's project and open in Unity 2. Enter Play mode Expected: implementing ICloneable should work A... Read more
[OSX] Build crashes when using Shader Preloading on Metal
To reproduce: 1. Open project 2. Build and run using Metal Expected vs Actual: build should not crash Reproduced: 5.6.5p1, 2017.1.... Read more
Unity crashes upon converting Alembic file to FBX
Steps to reproduce: 1. Download and open the attached project Result: crash project incorporates https://github.com/unity3d-jp/Ale... Read more
Editor crashed in UVModule::PrepareForRender when entering Play Mode whe...
How to reproduce: 1. Open given Unity project 2. Enter "test" scene 3. Select RAT 2D assets -> Sprites -> New Sprite Atlas in Projec... Read more
[BuildReport] Reports stored in a variable get deleted after each build
Reproduction steps: 1. Download user's project and open in Unity 2. Select SparkTools > Settings > Builder 3. Platform list should c... Read more
Switching focus causes shader recompile loop
In Unity 2018.2.b3 the shader complie seems to be stuck in a loop when focus is shifted outside of Unity and then back in. Steps t... Read more
[XR] Unable to open holographic emulation window
Unable to open holographic emulation window Steps to Repro: 1. Open attached or create a new project 2. Switch platform to Windows ... Read more
Blendtree asset gets corrupted when trying to changing motion tab field ...
How to reproduce: 1. Open attached project "case_1028113-BlendTreeBug.zip" and scene "ikTestScene" 2. In Hierarchy window, select "i... Read more
In the project window / tab, when using the search field the filter labe...
To reproduce: 1. Open the project, attached by the tester (projectSearch.zip) 2. Make sure that Project browser is using two column... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects