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Crash on MonoScript::InitializeAssemblyNameAndScriptType when importing ...
How to reproduce: 1. Create a new project 2. Change the Packages/manifest.json with the one attached to this case 3. Open the projec... Read more
[iOS] 'Prepare IOS For Recording' forwards background sound through the ...
Reproduction steps: 1. Create a new project. 2. Go to Build Settings and switch platform to iOS. 3. Go to Player Settings and toggle... Read more
[UnityHub] [2018.1] Project version is set to 2018.1.0b6 when creating a...
How to reproduce: 1. Create a new project through Unity hub 2. Go to [Project dir]/ProjectSettings/ 3. Open ProjectVersion.txt and o... Read more
[osx] [facebook] UI error in build settings when Windows Mono isn't inst...
-e: see title, see screenshot -repro: --install gameroom but not windows mono support on OSX --open editor --open build settings --... Read more
Shader Keyword changes are reset when Material is selected or expanded i...
How to reproduce: 1. Open the user-submitted Project and open the "SampleScene" Scene 2. Enter play mode and press the left mouse bu... Read more
Scripted Importer warns of Identifier uniqueness violations when multipl...
Reproduction steps: 1. Download user's project and open in Unity 2. Clear the console 3. Reimport "TestAsset" in Project tab Expect... Read more
Crash when creating a WebGL build without switching the platform.
Crash when creating a WebGL build without switching the platform. Steps to repro: 1. Create a new project. 2. Select WebGL platform... Read more
[iOS] [iPhoneX] Screen.safeArea in not reported correctly when orientati...
To reproduce: 1. Open repro project 2. Build for iOS, run on iPhone X 3. Notice that there is no safe area(colored greenly) in portr... Read more
Undo.RecordObject not dirtying newly added list elements on prefab insta...
When the user adds a new item to a serialized list field on a prefab instance, the size property for the list is dirtied, but the li... Read more
Particle System using SkinnedMeshRenderer shape generate warning and err...
- Open the scene TestScene - Press Play -Press space to set timeScale to 0 thanks to the PauseScript, notice the warning in the co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects