Search Issue Tracker

0
votes
Fixed

[macOS][Metal] Internal compute shader error on metal

OSX

-

Feb 14, 2017

-

Version/s: 5.6.0b7

To reproduce:1. Open attached project Actual: CopyCPUParticleToNewParticle shader doesn't compile and errors are thrown in console: ... Read more

0
votes
Duplicate

[Regression] Loading a scene that contains a ParticleSystem from an Asse...

Asset Bundles

-

Feb 14, 2017

-

Version/s: 5.6.0b7

How to reproduce:1. Open user attached project2. Open scene 'Boot'3. Enter playmode and click the button labeled 'Load Broken' Expec... Read more

0
votes
Not Reproducible

Memory and GPU usage increase on versions 5.5 and 5.6

Mobile

-

Jan 16, 2017

-

Version/s: 5.5.0f3

Reproduction steps:1. Open User's projects2. Build to iOS3. Deploy to device4. Look at Debug navigator5. Look at memory usage6. Capt... Read more

0
votes
Fixed

[macOS] Player view is rendered black when 'Virtual Reality Supported' i...

VR

-

Feb 01, 2017

-

Version/s: 5.5.0p4

When VR support is enabled, the app is rendered black on macOS. Steps to reproduce:1) Create a new project.2) Check Player Settings ... Read more

0
votes
Not Reproducible

[Android] WaitForTargetFPS doesn't show up in profiler when multithrea...

Profiling

-

Jan 31, 2017

-

Version/s: 5.5.0f3

How to reproduce:1. Open the attached project "FPSTestProject.zip"2. Disable multithreaded rendering in Android Player Settings3. Bu... Read more

0
votes
Fixed

[Linux Editor] Renaming exposed parameter of AudioMixer fails with "Begi...

Linux

-

Dec 06, 2016

-

Version/s: 5.5.0xf3

When renaming an exposed parameter of Audio Mixer, renaming it fails and errors appear in the console. Steps to reproduce:1) Open th... Read more

0
votes
Fixed

[CullingMask][Deferred] Directional light on Standard shader ignores cul...

Shadows/Lights

-

Feb 10, 2017

-

Version/s: 5.5.1p3

To reproduce:1. Open attached project;2. Open Scene "Test";3. Notice that TestLayerObjects with Opaque and Cutout ignores culling ma... Read more

0
votes
Won't Fix

Major CPU spike in Release Builld when VR is disabled with SteamVR/OpenVR

XR SDK

-

Jan 31, 2017

-

Version/s: 5.5.1f1

Steps to reproduce:1. Download and open the attached project2. Build for Standalone3. Start Task Manager4. Start the build5. Press t... Read more

1
votes
By Design

Lightmapped static objects can't be moved in scene view while Play mode ...

Progressive Lightmapper

-

Jan 31, 2017

-

Version/s: 5.5.1f1

To reproduce:1. Open attached project;2. Open the scene movelightmapobject;3. Press play and try to move cube in Scene View. ( You c... Read more

0
votes
Postponed

[Scene View][Realtime GI] Inconsistent Behaviour with Scene Visualizatio...

Progressive Lightmapper

-

Feb 14, 2017

-

Version/s: 5.6.0b8

There are inconsistent behaviours with different scene visualization modes when auto mode is disabled. In UV Charts and Albedo scene... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.