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[macOS][Metal] Internal compute shader error on metal
To reproduce:1. Open attached project Actual: CopyCPUParticleToNewParticle shader doesn't compile and errors are thrown in console: ... Read more
[Regression] Loading a scene that contains a ParticleSystem from an Asse...
How to reproduce:1. Open user attached project2. Open scene 'Boot'3. Enter playmode and click the button labeled 'Load Broken' Expec... Read more
Memory and GPU usage increase on versions 5.5 and 5.6
Reproduction steps:1. Open User's projects2. Build to iOS3. Deploy to device4. Look at Debug navigator5. Look at memory usage6. Capt... Read more
[macOS] Player view is rendered black when 'Virtual Reality Supported' i...
When VR support is enabled, the app is rendered black on macOS. Steps to reproduce:1) Create a new project.2) Check Player Settings ... Read more
[Android] WaitForTargetFPS doesn't show up in profiler when multithrea...
How to reproduce:1. Open the attached project "FPSTestProject.zip"2. Disable multithreaded rendering in Android Player Settings3. Bu... Read more
[Linux Editor] Renaming exposed parameter of AudioMixer fails with "Begi...
When renaming an exposed parameter of Audio Mixer, renaming it fails and errors appear in the console. Steps to reproduce:1) Open th... Read more
[CullingMask][Deferred] Directional light on Standard shader ignores cul...
To reproduce:1. Open attached project;2. Open Scene "Test";3. Notice that TestLayerObjects with Opaque and Cutout ignores culling ma... Read more
Major CPU spike in Release Builld when VR is disabled with SteamVR/OpenVR
Steps to reproduce:1. Download and open the attached project2. Build for Standalone3. Start Task Manager4. Start the build5. Press t... Read more
Lightmapped static objects can't be moved in scene view while Play mode ...
To reproduce:1. Open attached project;2. Open the scene movelightmapobject;3. Press play and try to move cube in Scene View. ( You c... Read more
[Scene View][Realtime GI] Inconsistent Behaviour with Scene Visualizatio...
There are inconsistent behaviours with different scene visualization modes when auto mode is disabled. In UV Charts and Albedo scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled