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0
votes
Duplicate

[OSX] Instantiating GameObject from prefab with script that returns its ...

Scripting

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Oct 13, 2017

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Version/s: 2017.1.1f1

To reproduce:1. Open project2. Play scene Expected: 'I have Enabled and my position is: (2.0, 2.0, 2.0)' will be thrown to consoleAc... Read more

0
votes
Won't Fix

AnimationClip.SetCurve fails to change UI Image color via script

uGUI

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Oct 13, 2017

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Version/s: 5.6.2f1

To reproduce:1. Open project2. Play 'Main' scene Expected: Image color will change together with circle colorActual: Only circle col... Read more

3
votes
Not Reproducible

Translating multiple selected UI Object using the gizmos causes them to ...

uGUI

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Oct 13, 2017

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Version/s: 2017.2.0f3

To reproduce:1. Open attached Unity project "Spider Cave.zip"2. Open "GamePlay" scene3. Select 2 or more UI objects in the scene4. U... Read more

15
votes
Postponed

High CPU usage and slow editor performance while the Profiler with Deep ...

Profiling

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Oct 13, 2017

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Version/s: 2017.2.0f3

Steps to reproduce:1. Open the user's submitted project2. Open scene "DebugScene" under Assets/__Test3. Open the Profiler with enabl... Read more

0
votes
By Design

Physics.ClosestPoint with convex MeshCollider returns MeshCollider's piv...

Physics

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Oct 12, 2017

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Version/s: 2017.1.1p4

To reproduce:1. Open attached project "Justins_TestClosestPoint.zip".2. Open and Play "TestScene". Expected result: Blue cube is alw... Read more

0
votes
Postponed

Calling Type.GetType in a DLL gets different results between backends

Mono

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Oct 12, 2017

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Version/s: 2017.2.0f3

To reproduce:1) Open attached project and scene2) Set the .NET backend to 4.63) Play the scene4) Notice that the assembly is loaded5... Read more

0
votes
Fixed

Publish does not fail when hitting usage limit before upload starts

Collab

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Oct 12, 2017

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Version/s: 2017.2.0f3

1. What went wrong? When making a commit via Collab that will either reach or exceed the tier-specified usage limit of the user's Or... Read more

0
votes
Fixed

[PLM] Duplicating objects with low atlas size during autobake causes win...

Progressive Lightmapper

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Oct 12, 2017

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Version/s: 2018.1.0a1

OpenRL errors are displayed in console if duplicating multiple objects during autobake, with a small atlas size (progressive lightma... Read more

0
votes
Fixed

Collab service window: "Show All On Dashboard" leads to list of projects...

Collab

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Oct 12, 2017

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Version/s:

Steps to Reproduce:1. Launch the editor against the staging environment.2. In the services window enable Collab.3. Add a bunch of as... Read more

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