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0
votes
Duplicate

Camera stops rendering in game view after executing Handles.DrawCamera o...

Editor - Other

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Jan 25, 2017

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Version/s: 5.6.0b1

To reproduce: 1. Open attached project.2. Execute menu item: BUG/Open Editor Window3. Look at game view Expected result: Game view s... Read more

0
votes
Fixed

MissingReferenceException is thrown when undoing prefab's changes inside...

UI

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Jan 25, 2017

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Version/s: 5.6.0b5

Reproduction steps:1) Open attached project2) Open "rep" scene3) Make some changes (change position or color, doesn't matter) to pre... Read more

0
votes
Fixed

Handles.DoPositionHandle throw NullReferenceException on DoPlanarHandle ...

Scripting

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Jan 25, 2017

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Version/s: 5.6.0b1

To reproduce: 1. Open attached project.2. Execute menu item: BUG/Open Editor Window3. Press anywhere on newly opened custom editor w... Read more

0
votes
Not Reproducible

Editor crashes while trying to perform "Reimport All" operation

Scripting

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Jan 25, 2017

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Version/s: 5.6.0b5

Assigned to Scripting team according to stack trace. Was able to reproduce only once. Steps:1. Open attached project2. Right-click i... Read more

0
votes
By Design

NavMeshAgent is not added when loading scene from AssetBundle

Asset Bundles

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Jan 13, 2017

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Version/s: 5.4.2f2

Steps to reproduce:1. Open User's attached project2. Open scene "Main"3. Press Play. Notice: object is moving, a magenta line is see... Read more

0
votes
Fixed

[Terrain] MissingReferenceException after deleting a Terrain using a cus...

Terrain

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Jan 25, 2017

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Version/s: 5.6.0b5

Console gets spammed with a MissingReferenceException after a terrain with a modified custom material is deleted from the scene. Rep... Read more

0
votes
Duplicate

Shader compiler crashes with large arrays

Shaders

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Jan 21, 2017

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Version/s: 5.5.0f3

Reproduction Steps:1- Download attached "TestShader.shader".2- Open a new Unity project and import downloaded shader. Expected Resul... Read more

0
votes
Duplicate

[Gizmo] Rotating an object switches gizmo to local, even when it is set ...

Editor - Other

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Jan 25, 2017

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Version/s: 5.6.0b5

The gizmo does not maintain Global mode when an object is rotated but behaves as Local. Repro steps:1. Open Scene1 from attached pro... Read more

0
votes
By Design

[FrameDebugger] Frame debugger doesn't show rendering event details afte...

Graphics - General

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Jan 25, 2017

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Version/s: 5.6.0b5

Steps to repro: 1. Open attached project and 'test' scene;2. Click on Scene view tab in Editor;3. Launch Play mode;4. Open Frame Deb... Read more

0
votes
Fixed

[FrameDebugger] Shader property values for dynamic batched Shadow.RendeJ...

Graphics - General

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Jan 25, 2017

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Version/s: 5.6.0b5

Steps to repro: 1. Open attached project and 'test' scene;2. Go to Window -> Frame Debugger;3. Click 'Enable' button;4. Click on ... Read more

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