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[Linux] Editor doesn’t auto reload when an Asset is imported or a Script...
Reproduction steps:1. Create a new 3D project2. Create a new Script3. Open the newly created Script4. Make changes in the Script5. F... Read more
Tooltip messages should be presented in human language not in code strings
Steps to reproduce: Create a new project Click the search icon, which is displayed above the "Inspector" window Verify that the "Sea... Read more
[Windows Only] A shadow appears underneath the Camera when in a specific...
How to reproduce:1. Open the attached “IN-96698_MathActionShooter“ project2. Open the “SampleScene“3. Build and run the project, mak... Read more
The "Apply Confirmation" and "Revert Confirmation" options should be ali...
Steps to reproduce: Create a project Go to Unity -> Settings Go to the "Sprite Editor Window" Observe how the "Show Apply Confirm... Read more
Material.FindPass returns -1 in build when shader pass is used
How to reproduce:1. Open the “IN-97399_TestFindPass“ project2. Open the SampleScene3. In the top menu select File > Build and Run... Read more
[macOS] GameObject color changes when using Decal Renderer feature with ...
How to reproduce:1. Open the “IN-97993_UnityBugReproduce-bug-metal_decal“ project2. Open the “SampleScene”3. Navigate to “Assets/Set... Read more
[MacOS] Custom shader dithering effect changes to hard clip mesh when Sh...
How to reproduce:1. Open the attached “IN-97868_DitherBug“ project2. Open the “DitherBug“ scene3. Go to Game view4. Select “Assets/_... Read more
URP FullScreenRenderFeature flips UVs when blitting to backbuffer
Steps to reproduce: change settings so that the renderer renders directly to backbuffer instead of the intermediate texture. The ren... Read more
[Android][Vulkan] Animations glitch out when using a specific canvas lay...
How to reproduce:1. Open the attached “IN-97711” project2. Build and Run the Android Player3. Observe the Player Expected result: Th... Read more
Checkbox overlaps last letters of the selectable option in the "Shader ...
Steps to reproduce: Create a project Go to Unity -> Settings Go to the "Shader Graph" Observe the "Automatically Add and Remove B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject