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[Timeline] Duplicated tracks are broken on awake and never execute clips
How to reproduce:1. Download attached project file and select Timeline in Hierarchy window2. Duplicate one track and add "Yellow" pr... Read more
canceling build throws exception about invalid path
-e: see title--works well in 2018.1b4, doesn't work with a trunk build (Version 2018.2.0a1 (43620cf10b35))--not check on OSX yet -re... Read more
Breaking Prefab instance for missing prefab shows the Prefab Buttons "Se...
How to reproduce:1. Create a prefab2. Delete the prefab in Assets folder (scene object turns red)3. Break prefab instance for the ob... Read more
Using 'Forward Add' shadow rendering mode produces irrelevant syntax error
How to reproduce:1. Open Unity2. Create a new project3. Import tester-submitted shader (Test.shader)4. Inspect shader syntax error p... Read more
WWW fails loading asset from StreamingAssets if there is a query string ...
Steps to reproduce:1. Open attached “StreamingQuery.zip” Unity project2. Open “Test” scene3. Enter Play mode4. Click “Load Add Query... Read more
Project created with the new render pipeline template has wrong frag sha...
How to reproduce:1. Open QA attached project (More information about files is in edit field)2. Inspect the frag shader output differ... Read more
[Mac] Mouse input jumps by a large number at the end of movement
Steps to reproduce:1. Open attached project2. Run "Test" scene3. Move mouse and observe the jump (the exact representation of what h... Read more
Unity crashes at NamedObject::SetName when setting mesh.name to null
1. Open attached Unity project "autolod-2018.zip"2. Open "Scene" scene3. In the Hierarchy, navigate to TeddyBear --> Teddy_Bear4.... Read more
WebGL player throws an error after building - Uncaught TypeError: Cannot...
To reproduce:Open attached project and build and run for WebGL While it's loading, it will throw an error: https://i.imgur.com/oE4NC... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject