Search Issue Tracker
NPOT textures are now being automatically padded in Sprite Editor
NPOT textures are now being automatically padded 1. Create project in 2D mode2. Import a NPOT texture3. In Inspector, click on 'Spri... Read more
Profiler no longer lights up children selection in the graph
To reproduce: 1. Open the project, attached by the user ("test Action.zip")2. Open the "test harvest action" scene3. Open the Profil... Read more
Changing the path of an asset is not recognized as a change on some Buil...
Steps to reproduce:1. Download and open the attached project2. Make sure you are on the same platform as the assetbundle build targe... Read more
Custom cursor flickering in Editor window when in play mode
How to reproduce:1. Open the attached project "994231cursor.zip"2. Open scene Assets/"test harvest action"3. Enter Play mode4. Move ... Read more
Starting a thread for a server freezes Editor on play
To reproduce:1) Open attached project2) Open the "MainMenu" scene3) Select the "GOGame" GameObject4) Click "Start Single Server" in ... Read more
Mipmaps on normal map textures are more bluish when fadeout is enabled
Steps to reproduce:1. Open user attached project2. Select the 'bugged-fadeout-normals'3. Run through the mipmaps4. Notice that it fa... Read more
Events are triggered twice when playing animation via Playables
To reproduce:1. Open project attached, scene demo12. Enter Play mode - observe the console printing out single event3. Press play GU... Read more
Material won't render unless a default shader is used
How to reproduce:1. Open Unity2. Load user-submitted project (Space_Shooter.zip)3. Load "Main.unity" scene4. Instantiate "Bolt.prefa... Read more
Project crashes when checking for update if project is first time loaded
Steps to reproduce:1. If pro user launch Unity using Command Prompt with -force-free argument2. Create new project3. If Editor doesn... Read more
Crash in mono_jit_runtime_invoke on project launch
To reproduce: 1. Open the project, attached by the user (ProjectConjure.zip) Reproduced in 2071.3.0f3, 2017.3.0p4, 2018.1.0b5Could n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject