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Cannot drag a mixer into the Audio Source component
Steps to reproduce : - add an Audio Source component to a game object- create an Audio Mixer in the Project Browser- try to drag the... Read more
Editor crashes in Transform::BroadcastMessageAny when playing scene with...
To reproduce:1. Open attached project2. Open the "MassiveDemo" scene3. Press "play"The editor should now crash. Reproduced on: 5.4.0... Read more
[NavMesh] [Auto-OffMeshLink] Auto-offmesh links not placed on stairs in ...
Offmesh links are not automatically placed on stairs which should meet the drop / jump criteria. Repro steps:1. Open demo scene 04 f... Read more
Noise preview window doesn't update when an object is clicked
Reproduction steps:1. Open the attached project2. Open "test" scene3. Click on the "Particle System 1" game object (expand noise mod... Read more
[Standalone] Unity doesn't give a proper error message on build & run, i...
Reproduction steps:1. Build & run any project to Windows Standalone.2. While app is running, build & run it again3. Fails wi... Read more
[iOS] UnityEngine.Apple.ReplayKit.APIAvailable returns 'true' on unsuppo...
ReplayKit is supported on newer devices (iPhone 5S and later), running at least iOS 9. However, on devices that don't support Replay... Read more
Substance Texture size is displayed as 0x0 in Inspector when project has...
Steps to reproduce:1. Open User's attached project2. Open scene "Main"3. Expand "Simple_Grass_Ground" in Assets tab4. Select "Grass_... Read more
"Unknown message ID 115 connId:1" error on sending messages from Server ...
When send messages from Server using SendByChannelToAll() to one Client everything works fine. But on adding second Client on it sta... Read more
NetworkManager.singleton.channels.Count gives zero, but should be 2
NetworkManager.singleton.channels.Count gives 0, but after playing some time with the project is started to show 2 (2 is expected) 2... Read more
Disabled sub-emittor particles aren't cleared
Reproduction steps:1. Open the attached project2. Open and play "Particles SubEmitters" scene3. Click on the "Particle System - Birt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal