Search Issue Tracker
[Editor] Crash on changing the graphics API to DirectX 12
Editor crashes while changing the "Graphics APIs to DirectX12" Steps to reproduce:1. Open empty project2. File > Build Settings &... Read more
[iOS] Crash in 'main(argc=1, argv=0x000000016fd8f998) at main.mm:33' whe...
Reproduction steps:1. Open the attached project.2. Open the 'Scene0'.3. Attach 'MainScript' script to the script slot on the 'Main C... Read more
[Metal] Depth&Stencil attachments of the system frame buffer could not b...
To reproduce:1. Open user's attached project2. Build "MainScene" for iOS3. Open Xcode project and in build settings set Bitcode to N... Read more
[IL2CPP] Player freezes when invoking OnDestroy
To reproduce:1. Open project attached by QA2. Build "_base" scene for iOS3. Run it on the device4. Hit the 1st button few times and ... Read more
Undo function with Tile Palette hide all the sprites from palette
How to reproduce:1. Open "TilePalette" Unity project2. Open Tile Palette window3. Drag some sprites into the Pallete4. Press Ctrl + ... Read more
[iOS][UnityWebRequest] Data is written to cache twice instead of writing...
To reproduce:1. Open project2. Build a development build for iOS3. Run on a device Expected: data will be written to cache and loade... Read more
LayerMask.NameToLayer shows different values in the inspector
To reproduce:1. Open QA's attached project2. Select Main Camera and open the script attached to it3. Play the scene and take a look ... Read more
Setting the size of a Rect Transform resets all children if their Anchor...
To reproduce:1. Open QA's attached project2. Open the script "Test" and comment 14th line3. Play the scene Expected result: The Imag... Read more
Worldspace UI is not captured by Frame Recorder when recording a 360 View
To reproduce: 1. Open the project, attached by the tester (WorldSpaceUI360.zip)2. Open the "scene" scene3. Open the Recorder via Too... Read more
HoloLens holograms warp and pivot despite correct setting of stabilisati...
How to reproduce:1. Open the attached project2. Switch platform to UWP3. Build and Deploy to HoloLens4. Once the app is running gaze... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument