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1
votes
Fixed

[OSX] Calling Screen.SetResolution with current resolution parameters ch...

MacOS

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Jan 26, 2016

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Version/s: 5.3.1p4

Reproduction steps:1. Open the attached project2. Open the "OptionsMenu" scene3. Create a standalone build and run it4. Press the "R... Read more

0
votes
Fixed

Passing null to MaterialEditor.GetMaterialProperties crashes at PPtr<Sha...

Shaders

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Jan 26, 2016

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Version/s: 5.3.1p4

Steps to reproduce: 1. Open attached project2. In top menu, select "BUG &gt; Open Test Window"3. Click "Click To Crash" button4. Uni... Read more

0
votes
Fixed

[GI] Reflection Probe set to "Realtime" causes Unity to crash when objec...

Global Illumination

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Jan 26, 2016

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Version/s: 5.4.0b3

Reflection Probe with a type of "Realtime" causes Unity to crash when an object in the scene uses a material with a shader utilizing... Read more

0
votes
Fixed

[ComponentReordering] Order of components isn't saved

Inspector Functionality

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Jan 26, 2016

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Version/s: 5.3.1p3

To reproduce:1. Open attached project (repro764986.zip)2. Open test scene3. Move up or down Newbehaviorscript component on Main Came... Read more

0
votes
Fixed

[UNETServerDLL] GetConnectionInfo function returns wrong connection address

Networking

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Jan 26, 2016

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Version/s: 5.4.0b3

Steps1. Open attached project2. Run "ChatServer.exe"3. Run "ClientGUI.exe"4. Press "Connect" button==&gt;Application crashes while u... Read more

0
votes
Fixed

[Hotkey] Alt-Shift-A hotkey does not enable/disable GameObject anymore

Inspector Functionality

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Jan 26, 2016

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Version/s: 5.4.0b3

Reproduction steps:1. Open the attached project2. Select the "Main Camera" GameObject3. Press Alt + Shift + A Actual result: Opens "... Read more

0
votes
Fixed

[Shuriken] ParticleSystem added via AddComponent uses pink error shader ...

Shuriken

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Jan 26, 2016

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Version/s: 5.4.0b3

ParticleSystem added via gameObject.AddComponent&lt;ParticleSystem&gt;(); displays pink error shader in stand-alone player. They als... Read more

0
votes
Fixed

[GLCore] Double datatype is allowed and produces errors in compiled code

OpenGL

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Jan 26, 2016

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Version/s: 5.3.1f1

Repro steps:1) Open the project2) Click on Test.shader - notice no errors are given3) Click Compile and show code (for GLCore)4) In ... Read more

1
votes
Fixed

[ColorSpace][Mesh] Vertex colors aren't properly converted into linear c...

Graphics - General

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Jan 26, 2016

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Version/s: 5.3.1p3

UI Canvas does vertex color conversion, as expected.Everything outside of UI does not do color conversion, which makes the vertex co... Read more

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