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[OSX] Calling Screen.SetResolution with current resolution parameters ch...
Reproduction steps:1. Open the attached project2. Open the "OptionsMenu" scene3. Create a standalone build and run it4. Press the "R... Read more
Passing null to MaterialEditor.GetMaterialProperties crashes at PPtr<Sha...
Steps to reproduce: 1. Open attached project2. In top menu, select "BUG > Open Test Window"3. Click "Click To Crash" button4. Uni... Read more
[GI] Reflection Probe set to "Realtime" causes Unity to crash when objec...
Reflection Probe with a type of "Realtime" causes Unity to crash when an object in the scene uses a material with a shader utilizing... Read more
[ComponentReordering] Order of components isn't saved
To reproduce:1. Open attached project (repro764986.zip)2. Open test scene3. Move up or down Newbehaviorscript component on Main Came... Read more
[UNETServerDLL] GetConnectionInfo function returns wrong connection address
Steps1. Open attached project2. Run "ChatServer.exe"3. Run "ClientGUI.exe"4. Press "Connect" button==>Application crashes while u... Read more
[Hotkey] Alt-Shift-A hotkey does not enable/disable GameObject anymore
Reproduction steps:1. Open the attached project2. Select the "Main Camera" GameObject3. Press Alt + Shift + A Actual result: Opens "... Read more
[Shuriken] ParticleSystem added via AddComponent uses pink error shader ...
ParticleSystem added via gameObject.AddComponent<ParticleSystem>(); displays pink error shader in stand-alone player. They als... Read more
[GLCore] Double datatype is allowed and produces errors in compiled code
Repro steps:1) Open the project2) Click on Test.shader - notice no errors are given3) Click Compile and show code (for GLCore)4) In ... Read more
[ColorSpace][Mesh] Vertex colors aren't properly converted into linear c...
UI Canvas does vertex color conversion, as expected.Everything outside of UI does not do color conversion, which makes the vertex co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled