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UnityWebRequest.Send() throws "java.io.IOException" on Android 4.3 and e...
Reproduction steps:1) Open "Notifications Client" project2) Go to "Test" scene3) Build and run project on Android (4.3 or earlier) d... Read more
Material Reference getting lost after saving scene
Steps to reproduce:1. Open attached project "text_test.zip"2. Open "Repro Negative UV Values" scene3. Click "File/Save Scene"4. Noti... Read more
[Mac OSX]Quickly trying to open the folder on Mac when project was made ...
Steps to reproduce the issue:1. Download and open attached project on Mac.2. When the project is loaded, quickly double-click on the... Read more
Audio High Pass Filter component has no slider
Reproduction steps:1. Open the project2. Select "Audio Source" gameobject3. Check the "Audio High Pass Filter" component4. Notice th... Read more
When using System.Xml.Linq.XDocument in upgraded compiler, throws "is de...
NOTE: This issue is related to upgraded version of compiler. Reproduction steps:1) Open "Test_p8_csharp_compiler_upgrade_xdocument.z... Read more
When building IL2CPP project for Android with new compiler - error occur...
NOTE: This issue is related to upgraded version of compiler. Reproduction steps:1) Open "Test_p8_csharp_compiler_upgrade-droid_ill2c... Read more
Different result when baking on Surface component compared to baking Leg...
How to reproduce: 1. Open attached project2. Open scene 1.unity3. Open the Navigation window4. Bake the Legacy Navmesh- Note the res... Read more
[Windows] building into the same folder again throws path error
Fix has been pulled to trunk and 5.5 Read more
[DX9] Lost device in DX9 (e.g. lock machine), sprites stop rendering
[Graphics] When Graphics Device loses focus in DX9, sprites will stop rendering Read more
Always included shader UI/Default Font no longer needed
How to reproduce:1. Create a new project.2. Look at the list of Always Included Shaders (Edit -> Project Settings -> Graphics)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"