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0
votes
Fixed

UnityWebRequest.Send() throws "java.io.IOException" on Android 4.3 and e...

Android

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Jul 12, 2016

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Version/s: 5.3.5p6

Reproduction steps:1) Open "Notifications Client" project2) Go to "Test" scene3) Build and run project on Android (4.3 or earlier) d... Read more

0
votes
Won't Fix

Material Reference getting lost after saving scene

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Jul 28, 2016

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Version/s: 5.4.0f3

Steps to reproduce:1. Open attached project "text_test.zip"2. Open "Repro Negative UV Values" scene3. Click "File/Save Scene"4. Noti... Read more

0
votes
Not Reproducible

[Mac OSX]Quickly trying to open the folder on Mac when project was made ...

Project Browser/Hierarchy

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Jul 28, 2016

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Version/s: 5.3.5f1

Steps to reproduce the issue:1. Download and open attached project on Mac.2. When the project is loaded, quickly double-click on the... Read more

0
votes
Fixed

Audio High Pass Filter component has no slider

Audio

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Jul 28, 2016

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Version/s: 5.4.0f3

Reproduction steps:1. Open the project2. Select "Audio Source" gameobject3. Check the "Audio High Pass Filter" component4. Notice th... Read more

1
votes
Fixed

When using System.Xml.Linq.XDocument in upgraded compiler, throws "is de...

Scripting

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Jul 27, 2016

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Version/s: 5.3.5p8

NOTE: This issue is related to upgraded version of compiler. Reproduction steps:1) Open "Test_p8_csharp_compiler_upgrade_xdocument.z... Read more

0
votes
Fixed

When building IL2CPP project for Android with new compiler - error occur...

Scripting

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Jul 28, 2016

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Version/s:

NOTE: This issue is related to upgraded version of compiler. Reproduction steps:1) Open "Test_p8_csharp_compiler_upgrade-droid_ill2c... Read more

0
votes
Fixed

Different result when baking on Surface component compared to baking Leg...

AI

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May 02, 2016

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Version/s: 5.5

How to reproduce: 1. Open attached project2. Open scene 1.unity3. Open the Navigation window4. Bake the Legacy Navmesh- Note the res... Read more

1
votes
Fixed

[Windows] building into the same folder again throws path error

WebGL

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Jul 28, 2016

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Version/s: 5.4.0

Fix has been pulled to trunk and 5.5 Read more

0
votes
Duplicate

[DX9] Lost device in DX9 (e.g. lock machine), sprites stop rendering

DirectX

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Jul 28, 2016

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Version/s: 5.4.0f3

[Graphics] When Graphics Device loses focus in DX9, sprites will stop rendering Read more

0
votes
Fixed

Always included shader UI/Default Font no longer needed

Shaders

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Mar 30, 2016

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Version/s: 5.3.3p2

How to reproduce:1. Create a new project.2. Look at the list of Always Included Shaders (Edit -> Project Settings -> Graphics)... Read more

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