Search Issue Tracker
[HLAPI] No error is printed when spawning objects that were not added to...
Steps to reproduce:1. open attached project2. play scene 'main'3. Host server4. Press 'Space' Actual: Cube gets Spawned but it is no... Read more
[HLAPI][NetworkTransform] setting rotationSyncCompression is not synced...
Steps to reproduce:1. open attached "UNET.zip" project2. build and run3. play two instances (can be editor)4. host and connect Actua... Read more
[5.4][GPUProfiler] Most draw call entries do not have names/objects asso...
Since 5.4, most draw calls in GPU profiler aren't associated with the objects. So the detail profiler view just shows "N/A" for the ... Read more
[AW] Remove properties breaks recorded scene value
Steps to reproduce: 1. Create new project and add cube with rotation (0, 0, 330)2. Open animation window, create animation, move to ... Read more
[UNET] playerControllerId values gets overridden for Host
Steps to reproduce:1. Open attached "UNET.zip"2. run two instances of the project3. one as Host other as Client4. Press BackQuote bu... Read more
[iOS] Slowdown due to precision change for shadowmap uvs
There is a performance regression on A7 devices possibly because of the transition from half4 to float4 for shadowmap coordinates. T... Read more
[VR] Changing VRSettings.renderViewportScale can cause single frame judd...
Steps to reproduce:1. Download and open attached project "RenderViewportScaleBug.zip"2. Make sure VR mode is on3. Play scene "scene"... Read more
[IL2CPP] Build fails if a managed .dll is named differently than the ass...
Steps to reproduce:1) Open the attached project.2) Build for iOS or Android with IL2cpp as the scripting backend. The build fails; a... Read more
"Multiplayer not Configured" and "409"-error after renaming project in D...
Reproduces on both Staging and Production How we can reproduce it using the example you attached- please see attached video (Error_4... Read more
[Linux] Standalone icon displayed as white square in launch bar
Overridden standalone icons work properly on Windows and Mac OS, but on Linux the icon for the game displayed on the Launcher (and a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument