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Layouts are not forwards compatible
Steps to reproduce : - create a new project- save a layout- open an earlier version of Unity- try to select the saved layout and Uni... Read more
[Crash] When opening a project that was created with 5.5.0a3 serializati...
Reproduction steps------------------------1) Open attached project--- Crashes before you can see editor window Read more
[NestedPrefabs]Some connections are not removed after undoing a creation...
Steps to reproduce the issue:1. Open attached project.2. Open scene named "main".3. Select game object named "Parent", drag and drop... Read more
Custom response files (smcs.rsp & gmcs.rsp) are not passed to C# compiler
The new compiler is not passed custom response files, because the logic currently chooses a response file based on the compiler name... Read more
Gamepad vibration script keeps crashing editor in play mode
How to reproduce: 1. Open the attached project and "level 1" scene in it.2. Play the scene and observe the crash. Reproducible: 5.3.... Read more
Accessing variables in a generic class crashes Unity on compute_class_b...
How to reproduce:1. Open the attached project2. Open and play RunMe scene3. Unity crashes Read more
Unity crashes in GUIStyle::Draw by renaming asset folder's
Steps to reproduce: 1. Open the attached project.2. Go to 'Project' window and try renaming asset folder's After renaming some asset... Read more
[graphics] CommandBuffer.DrawRenderer crashes if material is null (from ...
[Also check case 813052 and case 797906 when resolving this] Steps to reproduce the issue:1. Open attached project.2. Open scene nam... Read more
Crash in UnityEngine::Animation::SetBoundCurveFloatValue when selecting ...
To reproduce:1. Open attached project2. Select m_rig_e_gen_step_back_TEMP animation clip in project view3. Editor crashes Read more
Key frame selection selects adjacent object's keys if the objects are na...
How to reproduce: 1. Open the attached project and a "test" scene in it.2. In Hierarchy window under the Canvas element select "scal... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"