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[Animation] Using Slate from A$ crashes in the editor in GetLayerAndStat...
Steps to reproduce:1. Open users attached project2. Scene "test"3. Click on "Cutscene" in the "Hierarchy"4. In the "Inspector" tab c... Read more
[Android][iOS][UI] Only one light affects UI at one time
Reproduction steps----------------------1) Open user's project (UI sample project from the asset store)2) Build and run scene 'Light... Read more
Using overriden sprite packer crashes Unity
Steps to reproduce:1. Download and open attached project "AtlasProject.zip"2. Open sprite packer (Window -> Sprite Packer)3. Pres... Read more
[Crash] crash when reinstalling gfx driver
1) Open the editor2) Roll back Nvidia driver. http://www.nvidia.com/object/driver_rollback.html3) Observe the editor crash4) Open ed... Read more
LightProbes.GetInterpolatedProbe causes an error
1. What happened I get an error when calling LightProbes.GetInterpolatedProbe. Here is the error:NullReferenceException UnityEngine.... Read more
UnityWebRequest downloadedBytes property is always zero
When downloading a bundle from network UnityWebRequest updates its progress property but doesn't update downloadedBytes property. Op... Read more
[Performance] - 5.4 : Extremely slow performance of SetParent on deeply ...
Description:Extremely slow performance of SetParent on deeply nested UI panels Repro Steps:1.) Open Repro Project2.) Build and Deplo... Read more
[Image] RenderTexture displays wrong image for one frame if image initia...
Steps to reproduce: 1. Open attached project "bug_image_fill_bug.rar"2. Open scene "BugFill"3. Make sure that "Error pause" is enabl... Read more
New surface shader fails to render ambient occlusion based on gbuffer
Reproduction steps:1. Open the attached project2. Open the available scene3. Observe the objects in the scene Result: The object wit... Read more
Particle System gizmo never shows up
1. load attached project or create one from scratch2. go to GameObject -> particle system Result: the gizmo never shows up, even ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument