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Culling masks do not work with baked lighting
Steps to reproduce: 1. Clone Adventure-Sample-Game project 2. Open Market scene 3. Pan viewport camera around 4. Notice that t... Read more
[URP] Ghosting over the mesh in the Scene View that affects Gizmos and Grid
Steps to reproduce: 1) Download attached project and open in Unity 2) Open SampleScene 3) In the Scene View, rotate around the Ga... Read more
Cloth constraints break when re-enabling
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Go to the Game view and press the Play but... Read more
In WebGL Player AudioSource.time of an audio clip starts immediately whe...
How to reproduce: 1. Open the user's attached “AUDIOTEST.zip” project 2. Open the “SampleScene” Scene 3. Switch to the WebGL platfor... Read more
[Oculus][XR] VRAM increases significantly when changing XRSettings.eyeTe...
Reproduction steps: 1. Open the attached “VramBug.zip” project 2. Open the “TestScene” Scene 3. Go to "Edit > Player Settings" an... Read more
"NullReferenceException" error is thrown when entering the Play Mode wit...
How to reproduce: 1. Create a new Unity project 2. In the Scene add "Canvas" (GameObject->UI->Canvas) 3. Open the Inspector (Window-... Read more
Enabling Batch Render Group API has negative impact on performance in XR...
Reproduction steps: 1. Open the user's attached project 2. Enter Play mode 3. Open Stats in the Game view and observe FPS 4. Disable... Read more
[Render Pipeline Converter] Failed to convert some materials from Builti...
Steps: 1. Open attached project (MaterialUpgrade.zip) 2. Open repro scene -> Project is in BuiltinRP, observe the rendering of r... Read more
Motion property of FBX import applies Root Motion Node to all Animation ...
How to reproduce: 1. Open project "FBXMotionSelection" 2. In the Project window, select FBX "Knight" (in Assets folder) 3. In the In... Read more
Graphics.CopyTexture called with null destination texture' errors when e...
Reproduction steps: 1. Open the user's attached project 2. Open the 'Map_Mission_001' Scene 3. Enter Play mode 4. Exit Play mode Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on Umbra::QueryExt::queryStaticShadowCasters when opening a specific project
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a specific project
- Shader variants are recompiled while Building when the Platform is switched and changed back after the first Build
- Crash on memcpy when importing lightmaps after GI bake
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials