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[iOS] Using Mobile/Particles/VertexLit-Blended shader with a spotlight c...
How to reproduce: 1. Open attached project2. Open scene Main.unity3. Build to iOS and run- Note the errors printed in the Xcode log:... Read more
[Android|Analytics] Runtime crash when analytics enabled, internet acces...
1) Download the attached project2) Ensure analytics is enabled (Goto Window>Services, select analytics)3) Ensure Internet access ... Read more
Multiple editor icons are low resolution on Retina displays
How to reproduce: 1. Open the editor2. Look at the icons for these functions:- All of the scene manipulation tool icons- Tool Handle... Read more
[GearVR] Player is not paused when removing headset
1) Deploy the attached project to gearVR supported phone2) attach the phone to a headset when prompted3) Put on the headset4) Note t... Read more
[OpenVR] Water Reflections Rendering Issue
1) Download project, enable VR and set preffered VR device to Open VR2) Open the Rift Water Sky Reflection Scene3) Enter Play mode4)... Read more
The app crashes on Android, because the app tried to access to a invalid...
The application crashes sometimes when it makes simultaneously an async load of a new scene and load of resources. Read more
[Layout] Unable to close custom editor window when the script is missing
Steps to reproduce:1) open attached project2) create new unity project from menu (File>New Project>OK)3) try closing the custo... Read more
Editor doesn't stop player build if scripts have compilation errors in t...
This causes editor to be unable to serialize data for scripts, since it has no assemblies to scan for serializable fields. However, ... Read more
[SpriteSheet][Packing] Spritesheet colors are not consistent between pac...
Repro steps:1) Open my attached project SpriteSheetColor2) Select the Hero_SpriteSheet3) Make sure Packing Tag is set4) Open in Spri... Read more
[GL] Shader doesn't receive parameter from the script
Repro steps:1) Open the project2) Make sure Graphics API is set to OpenGLCore or GLES33) Play and notice the half of object is glitc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled