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[Build] AssetBundle AppendHashToAssetBundleName breaks code stripping
Steps to reproduce:1) Open attached project2) Switch to Android platform3) In menu bar Build > AssetBundlesWithHash4) Build > ... Read more
Deleting a Dropdown List while it is open breaks other UI Objects
How to reproduce:1. Open the user-submitted project ("UIDropdownFreeze.zip") and open the "main" scene2. Enter Play mode and hover o... Read more
There is a backward slash in the asset path when generating more than on...
How to reproduce:1. Open the project "case_1216101-BackwardSlash"2. Open the Tile Palette window3. Select "New Palette" in the Tile ... Read more
PackedMemorySnapshot is missing information when .NET 4.x Scripting Runt...
How to reproduce:1. Open user-submitted project (BugReport_PackedMemorySnapshot_NET4_Scripting_Runtime.zip)2. Click "Mainmenu > E... Read more
[Android] AutoRotation setting ignores rotation-locking on the device
How to reproduce:1. Open the attached 750880-ScreenRotate.zip project2. Disable "Auto Rotate" on the phone3. Build and run for Andro... Read more
[Perforce] File status fails to update and performance is slowed after c...
How to reproduce:1. Make sure you have 2 separate workspaces with the same root directory in Perforce (Example: "worksspace1" linkin... Read more
fbxsdk::FbxMemoryFile::Truncate crashes when importing a .fbx file
To reproduce: 1. Download attached project “Dressup.zip" and open in Unity2. Import "Bikini.fbx", "CherryBlossoms.fbx", "CherrySkirt... Read more
[VCS] The changeset description only displays up to 30 characters in the...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Open the Version Control... Read more
Interactive tutorial "Prefab power - Ramping up" does not continue when ...
How to reproduce:1. Start Unity tutorial from "Basic Tutorials" tab called "Prefab power - Ramping up"2. In step 11 of the tutorial ... Read more
[MacOS] No error is thrown on Metal Graphics API when shader texture/sam...
Reproduction steps:1. Open attached project "shader_error"2. In the Project window, select "UnrecognizedSamplerErrorNotReportedOnMet... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject