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Left edge of the Inspector in the new Presets Window can be dragged out ...
How to reproduce:1. Open any project and open the new Presets Window for any Game Object and any Component2. Turn on the Inspector a... Read more
[Android] Build fails with com.android.build.gradle.internal.tasks.Check...
Reproduction steps:1. Open the attached “BugRepro” project2. Click Edit > Project Settings > Publishing settings > Disable ... Read more
Sub-asset gets corrupted when a SpriteAtlas is stored as sub-asset
Reproduction steps:1. Open the attached “BugRepro” project2. Click Test > Generate Test Asset3. In the Project View, select “/Ass... Read more
Creating and opening a Visual Effect Graph throws errors in the Console,...
How to reproduce:1. Open an empty project and install Visual Effect Graph2. Create a new Visual Effect Graph and double-click it to ... Read more
Shortcuts: User gets "Profile already exists" validation during default ...
Steps to reproduce: Create a project Go to the menu "Unity" -> "Shortcuts" Verify, that the "Shortcuts" window opens In the profi... Read more
ArgumentOutOfRangeException is thrown when calling SetTriggerParticles o...
Reproduction steps:1. Open the attached “Repro.zip” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode... Read more
[VFX] MultiMesh output with ShaderGraph is ignoring no cast shadow
With a Multi Mesh Output and the ShaderGraph integration, disabling CastShadow is only applied on a single mesh index. Step to repro... Read more
Rename Shortcut Profile window does not display all the data correctly
Steps to reproduce: Open the Shortcuts window (Edit>Shortcuts for Windows or Unity>Shortcuts for Mac) Click on the Profiles dr... Read more
The Global shader variable unity_DeltaTime.x value does not match the Ti...
Reproduction steps:1. Open the attached project “DeltaTimeProject”2. Open the 'Assets/DeltaTimeIssueTest.unity' scene3. Enter Play M... Read more
URP project Scene View flickers when opened using OpenGLCore
Reproduction steps:1. Open the attached project “URP”2. Observe the Scene View Expected result: Scene View does not flickerActual re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject