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Unable to assign and remove OpenXR Loader when using XRPackageMetadataStore
Reproduction steps: 1. Open user attached project "My project (3).zip" 2. Open Edit > Project Settings > XR Plug-in Management >... Read more
[Quest] [OpenXR] GameObject with OVRSpatialAnchor wobbles in Player when...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Build And Ru... Read more
[OpenXR] UnityEngine.XR.OpenXR.Features.MetaQuestSupport.MetaQuestFeatur...
Steps to reproduce: 1. Open the attached project "TestVRBug.zip" 2. Make sure Android Module is not installed 3. Enter Play Mode... Read more
UWP - Initialize and Start XR subsystems during runtime
Have a project set to the UWP platform with the xr.sdk.openxr package installed. Set OpenXR as the active loader and set "Initial... Read more
Access violation is triggered when calling Application.Quit() in an Open...
1. What happened Calling Application.Quit() triggers application shutdown. However, Unity calls back into MicrosoftOpenXRPlugin.dll... Read more
OpenXR doesn't record the microphone when initializing
Reproduction steps: 1. Open user attached project the "XRHeadsetMicrophone.zip" 2. In the Hierarchy select “Microphone” 3. In t... Read more
Crash on Internal_PumpMessageLoop when entering Play mode without a headset
Reproduction steps: 1. Open user attached project "VR-Crash-Test.zip" 2. Make sure Oculus app is turned on 3. Disconnect headse... Read more
Mock Runtime option in OpenXR toggles on after entering Play Mode if it ...
Steps to reproduce: 1. Open the attached user's project "test.zip" 2. Connect Oculus link to Quest 2 3. Make sure OpenXR is selec... Read more
Using SteamVR as OpenXR runtime does not recenter the view when using Op...
Steps to reproduce: 1. Open the attached user's project from the Google Drive "VRProject.zip" 2. Make Sure SteamVR is set as OpenX... Read more
[Quest] OpenXR Input does not work when Meta Quest Pro Interaction Profi...
Reproduction steps: 1. Open the attached project “ReproProj" with the Android Platform 2. Build And Run on the Quest 2 device 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Alpha channel is disabled when Alpha Clip Threshold is set to 0
- The Physics 2D Profiler module does not display the information about processed physics in the scene when profiling the application as a Development Build
- A Script Component that has a serialized custom class is not detecting changes in the first boolean variable when entering the Play mode with the Script Components GameObject opened in the Inspector
- “SendMessage cannot be called during Awake“ warnings appear when loading a scene with “LoadSceneAsync“ if using UI Toolkit in the scene
- Audio Source Spatial Blend value gets set to 1 in the WebGL Player when the Spatial Blend value is bigger than 0