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1
votes
Fixed

[Android][iOS]GameObject with Lit Shader Graph has light gray ring on An...

Package: Scriptable Render Pipeline Universal

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May 16, 2022

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Version/s: 12.1.x, 13.1.5, 14.0.0

How to reproduce: 1. Open the user's attached "New Unity Project.zip" project 2. Inspect the Game view Expected results: The sphere... Read more

0
votes
Fixed

ShaderProperty "ProjectionParams.x" is being changed to "-1" when enabli...

Package: Scriptable Render Pipeline Universal

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Mar 21, 2022

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Version/s: 2021.2, 2021.2.15f1, 2021.3, 2022.1

How to reproduce: 1. Open project "My project.zip" 2. In the Hierarchy window select "Camera" GameObject 3. In the Inspector window ... Read more

0
votes
Fixed

[Universal RP] ScriptableRenderPass.Configure method takes up to 20-80% ...

Package: Scriptable Render Pipeline Universal

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Apr 06, 2022

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Version/s: 2020.3, 2020.3.9f1, 2021.2

How to reproduce: 1. Open the attached "case_1417754" project 2. Enter the Play Mode in the "SampleScene" Scene 3. Open the "Window ... Read more

0
votes
By Design

unity_FogParams.y is never used in URP, considering unity_FogParams.y is...

Package: Scriptable Render Pipeline Universal

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Apr 29, 2022

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Version/s: 14.0.2

Reproduction steps: 1. Open user's attached project 2. In the Project Window find and open "ShaderVariablesFunctions.hlsl" (Packages... Read more

0
votes
Fixed

[URP] Shadows are rendered for the first cascade only when using GLES2

Package: Scriptable Render Pipeline Universal

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Apr 08, 2022

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Version/s: 10.1.0

How to reproduce: 1. Open project "TestShadowsClippedGLES2.zip" 2. Make sure GLES2 is selected in Player settings 3. Build and Run o... Read more

0
votes
By Design

[Universal RP] Stencil buffer is cleared when disabling SSAO and/or Dept...

Package: Scriptable Render Pipeline Universal

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Mar 01, 2022

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Version/s: 12.0.0

How to reproduce: 1. Open the user's attached project "HighlightTest.zip" 2. Open Game View 3. Select "ForwardRenderer" (Assets > Re... Read more

0
votes
Fixed

Crashes reloading assets when attempting to call CommandBuffer.Clear() w...

Package: Scriptable Render Pipeline Universal

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Mar 16, 2022

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Version/s: 14.0.0

Reproduction steps: 1. Open the user's attached project 2. Ensure that the 'Assets/Settings/ForwardRenderer' asset has a MacCrashRen... Read more

0
votes
Fixed

[URP] _ScreenParams returns wrong data in VR

Package: Scriptable Render Pipeline Universal

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Mar 15, 2022

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Version/s: 10.0.0-preview.26

Reproduction steps: 1. Open the user's "URP Updated.zip" project 2. Enter the Play mode 3. Observe the Console window Expected resu... Read more

0
votes
By Design

Object space vertex positions are changing when a SkinnedMeshRenderer is...

Package: Scriptable Render Pipeline Universal

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Nov 26, 2021

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Version/s: 14.0.2

Reproduction steps: 1. Open the attached user's project 2. Open scene 'Scenes/Test' 3. Observe the scene Expected result: Both Mesh... Read more

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