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New animations does not show up when reinporting .fbx file
Steps to repro:1. Create a new project2. Import Cube.fbx (attached)3. Notice that it has one "UP" animation4. Overwrite Cube.fbx wit... Read more
Invoke is not called if assigning transform.GetChild() to a variable bef...
Reproducible on Standalone, Android and iOSFor the relevant script, open enemyMover.cs To reproduce:1. Open attached project "Invoke... Read more
[Android] Calling AndroidJavaClass.CallStatic causes a JNI crash
Repro steps:1. Open QA attached project "repro_1139007"2. Switch the build target to Android3. Build and Run Actual: App crashes aft... Read more
Sort Order is not respected for a newly created Canvas until Play Mode i...
How to reproduce:1. Open user-submitted project (SortOrderTests) and 'SampleScene' scene2. See that the Sort Order of the Canvas Gam... Read more
'InvalidCastException: Specified cast is not valid.' errors are occurrin...
How to reproduce:1. Open the attached project2. Open Tile Palette window (Window -> 2D -> Tile palette)3. Observe the console ... Read more
[Android] Plane rendered with Artifacts on Samsung Galaxy S8
How to reproduce:1. Open attached Unity project "Overreach"2. Build "MainGame" scene on Samsung Galaxy S8 Expected result: Plane loo... Read more
[GPU PLM] AI denoisers do not denoise shadowmask
Steps to reproduce: 1. Download the attached project and open MonumentsAndObelisks scene2. Navigate to Lighting Settings window and ... Read more
[Facebook] gameroom upload fails
-e: gameroom upload fails, webgl works--fails with 2018.3.10--works on 2017.4.24 and 2019.1.0b8 -repro:--create new project--switch ... Read more
[.NET][HoloLens] Holograms are significantly more unstable compared to 2...
Steps to reproduce:1. Download attached project2. Switch platform to UWP and build project (with .NET backend)3. Open Visual Studio ... Read more
Particle rendering inconsistencies between Windows and macOS when a part...
How to reproduce:1. Open the attached project2. Open the SmapleScene from the Assets folder3. Enter the play mode Expected: Particle... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject