Search Issue Tracker

0
votes
Fixed

GameObjects with a Mesh Renderer Component don't appear visually in the ...

2D

-

Oct 24, 2019

-

Version/s: 2018.4, 2019.2, 2019.2.2f1, 2019.3

How to reproduce:1. Open the user's attached project2. Build and Run the Game Expected result: All Sprites are seen as in the Editor... Read more

0
votes
Fixed

Attempting to paint a detail mesh with LOD group that is not supported b...

Terrain

-

Jan 03, 2020

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a18

How to reproduce:1. Open the attached project named "Case_1209026"2. Open the Sample Scene3. Select the Terrain in the Scene and ope... Read more

5
votes
Won't Fix

Non-RGB images are shown as red question marks when loading them using U...

Texture

-

Oct 16, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.9f1, 2019.3.0a1, 2020.1.0a11

How to reproduce:1. Open the "SampleScene" in the unity-image-201929 project using the EnvIronman VM2. Enter play mode3. Press 'B' E... Read more

1
votes
By Design

References to Prefab instance are lost when PrefabUtility.SaveAsPrefabAs...

Scene Management

-

Oct 23, 2019

-

Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b7, 2020.1

How to reproduce:1. Download and open the attached project "1193450.zip"2. Open the "TargetScene" Scene3. Select "TestGameObject" in... Read more

0
votes
Fixed

Errors are constantly thrown when a Scene contains a Light Probe Group w...

Progressive Lightmapper

-

Sep 30, 2019

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b4, 2020.1

Reproduction steps:1. Open the attached project named "Case_1187851"2. Open the "Bugreport" Scene3. Make sure Auto Generate Lighting... Read more

0
votes
Fixed

Profiler stucks with Autoconnected Player option and can't be switched b...

Profiling

-

Oct 24, 2019

-

Version/s: 2018.4.0f1, 2019.2, 2019.2.11f1, 2019.3, 2020.1

How to reproduce:1. Create a new project2. Open Window -> Analysis -> Profiler3. Enter Play Mode4. Select AndroidPlayer(samsun... Read more

0
votes
By Design

Materials do not get batched when GPU Instancing is enabled and Texture2...

Graphics - LowLevel

-

Sep 23, 2019

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.2.6f1, 2019.3, 2020.1

How to reproduce:1. Open attached project "GPUInstancing.zip" and scene "SampleScene"2. Enter Playmode3. Observe Scene view -> St... Read more

0
votes
Fixed

Profiling the Editor while running a Development Build causes a flood of...

Networking

-

Oct 24, 2019

-

Version/s: 2018.2.0a6, 2018.4, 2019.2, 2019.2.7f2, 2019.3, 2020.1

Reproduction steps:1. Open WireShark2. Filter "ip.dst==225.0.0.222"3. Create a New Project4. Build & Run a Standalone build (Dev... Read more

0
votes
Fixed

[DirectX12] Editor crashes on changing the texture of Face/Outline prope...

Windows

-

Oct 25, 2019

-

Version/s: 2019.2.0a7, 2019.3.0a1, 2019.3.0b8, 2020.1.0a1

Editor crashes on changing the texture of Face/Outline property of Material Presets shader in TextMesh-Pro with Direct3D12 Graphics ... Read more

1
votes
Fixed

[URP] [HDRP] Instanced terrain is not visible in Baked Lightmap scene de...

Terrain

-

Jan 14, 2020

-

Version/s: 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Repro:1) Create new URP (or HDRP) project.2) Add terrain.3) Bake (you can reduce resolution for faster bake times).4) When bake is c... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.