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[Block] The Color blocks values are clipped
Repro steps: 1. Open a VFX graph asset 2. In Output, add a 'Set Color' block 3. Observe the XYZ values are clipped. Read more
[Operator] InvalidOnGPU error when connecting GPU attribute to an inline...
Repro steps: 1. Import the attached VFX 2. Compile it and observe the errors. Notes: - Looks like only the output Angles and Size a... Read more
[GPU Sorting] Outputs flicker when setting Alive selectively and sorting...
Repro steps: 1. Import the attached VFX and add it to the scene 2 Observe the red particles flickering 3. Open the VFX and change th... Read more
Directions in the Visual Effect Graph always propagate as Local when usi...
How to reproduce: 1. Open the attached project "testingtest.zip" 2. Open the "SampleScene" Scene 3. Open the Assets/VFX/test.vfx 4. ... Read more
[VFX Graph] VFX asset is larger in size after each saved modification
How to reproduce: 1. Create a new HDRP project 2. Create a new vfx graph and open it 3. Delete Output Context 4. Create Output Conte... Read more
Shader warning is thrown when Visual Effect Graph initializes particles
How to reproduce: 1. Open the user's attached project 2. In the Project window, navigate to FILEPATH* 3. Double-click the Airborne G... Read more
[Visual Effect Graph] Editor crashes on opening VFX graph after deleting...
-Editor crashes on opening VFX graph on deleting property in Blackboard window after resetting the property. -Expanding/Shrinking Fl... Read more
[VFX Graph] Editor crashes on assigning "New VFX Subgraph Block" to "Emp...
-Editor crashes on assigning "New VFX Subgraph Block" to "Empty Subgraph Block" node from asset selector window. -No crash report ge... Read more
[VFX Graph] NullReferenceException error is thrown on changing Space pro...
NullReferenceException error is thrown on changing Space property value in VFXBlockSubgraphContext preset asset. Steps to repro: 1.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel