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0
votes
Fixed

Default-skybox cubemap is not re-used when reloading scene multiple time...

Asset Bundles

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Feb 06, 2018

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Version/s: 2017.1.2p1

To reproduce:1. Open repro project2. Build project with "Development build" and "Script Debugging" enabled3. Run built project4. Ope... Read more

0
votes
Fixed

Anchored Position fails to set value if it is not read before assigning ...

uGUI

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Feb 06, 2018

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Version/s: 2017.3.0a1, 2017.3.0f3

To reproduce:1. Open project2. Play 'test' scene3. Click button14. Click button2 Expected: both times '(0, 0) ' messages will be thr... Read more

0
votes
Fixed

Incorrect Root Motion in Transition Preview

Animation

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Feb 06, 2018

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Version/s: 2017.1.0f1

This issue only happens in the context of an animation preview (Inspector) of a SM “Transition” that uses root motion. Issue: RM ani... Read more

0
votes
Fixed

"Invalid AABB b0" errors are shown when ParticleSystem.Emit is called

Visual Effects - Legacy

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Feb 06, 2018

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Version/s: 2017.3.0p4, 2017.3.0b7

To reproduce: 1. Open the project, attached by the user (Killme.zip)2. Open the "Scene" scene3. Enter Play mode4. In Game, press Tes... Read more

0
votes
Fixed

[LWRP][iOS] Survival Shooter project built with LWRP is running out of m...

iOS

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Feb 06, 2018

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Version/s: 2018.1.0b5

Steps to reproduce: 1. Open attached project2. Build the '_Complete-Game' scene to iOS3. Run on an older device4. Notice the game ru... Read more

0
votes
Fixed

[Backport] [Tilemap] Grid component doesn't render when the values in Ce...

2D

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Feb 06, 2018

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Version/s: 2017.2.0f3

Description:Grid component doesn't render when the values in CellSize/CellGap are changed Steps to Reproduce:1. Create a New Project... Read more

0
votes
Fixed

Highly pixelated sprite- sheet appears in sprite editor when mip maps is...

2D

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Feb 06, 2018

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Version/s: 2018.1.0b4

Highly pixelated sprite- sheet appears in sprite editor when mip maps is checked. Steps To reproduce: 1. Launch the editor.2. Import... Read more

22
votes
Fixed

Different, not-consistent threads count in standalone builds

Windows

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Feb 06, 2018

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Version/s: 2017.1.1p4

To reproduce:1) Open attached project and scene2) Build and run it3) Use some tool to check thread count (Process Explorer on win, c... Read more

0
votes
Fixed

uGUI Object positions change after entering Play mode when Canvas Render...

uGUI

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Feb 06, 2018

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Version/s: 2017.3.1p1, 2018.1.0b5, 2018.2.0a1

Steps to reproduce:1. Open attached “ScreenSpaceCamera.zip” Unity project2. Open “Main” scene3. Select “Main Camera” object in Hiera... Read more

0
votes
Fixed

XR.WSA.WorldManager.OnPositionalLocatorStateChanged() does not call when...

XR SDK

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Feb 05, 2018

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Version/s: 2017.2.1p3

Steps to reproduce:1. Open the attached project2. Open the main.unity scene3. Switch platform to Windows Store4. Open Holographics E... Read more

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