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DateTime.Now raises an exception in WebGL player
To reproduce:1) Create new project (or use attached project - skip to step 5)2) Create a new C# script3) Add an Awake function and t... Read more
[Enlighten] Memory leak. UnityGPUTexture and UnityGPUTextureUpdater obje...
[Enlighten] Memory leak. UnityGPUTexture and UnityGPUTextureUpdater objects are being leaked. 1. What happenedWhen running the attac... Read more
Black screen is appears when you launch an app with XR support enabled f...
Steps to reproduce:1. Create a new project2. Switch platform to Windows Store3. Enable XR support in XR Settings4. Build5. Open VS s... Read more
Detailed memory snapshot doesn't produce output when memory is being flo...
To reproduce:1. Open project attached2. Make sure Memory Profiler is set to Detailed3. Build and Run with Memory Profiler attached4.... Read more
Win32Exception spam when changing build target to Android
To reproduce: 1. Open the Editor and change the build target to Android2. Observe the console Expected: no errors are spammed Reprod... Read more
Particles with Shape Texture are not rendered when in built project
To reproduce:1. Open my attached project2. Enter Play mode to make sure particles are visible when in Editor3. Build and run for any... Read more
Crunch compression library crash "crnlib::crn_comp::quantize_images()" >...
Reproduction steps:1. Open the attached project "CrunchCompressionTest.zip (9.6 MB)". Actual behavior:- Editor crashes. Reproduced w... Read more
[Android] External keyboard does not set Input.GetKey(KeyCode.Return) to...
Reproduction steps:1) Download attached project - 1007047_externalkeyboard.zip2) Build and run it on an Android device3) Connect ext... Read more
Asset Bundle dependencies are included from an asset linkage in an anima...
Reproduction steps: 1. Open "TestDependenciesCollected.zip" project2. Enter Play Mode3. Click on "Load Bundle From StreamingAssets" ... Read more
[Unity][GraphicsInitialize] - 2017.3 - 2017.3 app takes ~2.5 seconds lon...
A Unity 2017.3 app takes ~2.5 seconds longer to load than a Unity 5.4 app on RS4 (Time spent in UnityPlayer.dll!Export...New functio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled