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[HDRP][Template] Exceptions are thrown while switching platform to WebGL...
Exceptions are thrown while switching platform to WebGL and assets are unlit. Steps to repro:1. Open the Unity editor > Create a ... Read more
[LTpipe] Shadows not rendered on mobile editor/player when MSAA is used ...
Shadows not rendered in Lightweight SRP for android in game view. Refer to the screenshot and video attached. Steps to reproduce:1) ... Read more
Flickering Inspector (or other) window when changing Color Space from Ga...
How to reproduce:1. Open the attached project2. Go to Edit --> Project Settings -->Player3. Change Color Space from Gamma to L... Read more
[Mobile VR | LW SRP] Lightweight SRP does not work on gearVR or Daydream.
1) Open the attached project.2) Open the Scene scene3) note the XR Settings are-- Virtual Reality Enabled-- Oculus (or daydream) is ... Read more
Warning "RenderTexture: Resolving a destination texture that is NULL" is...
Steps to reproduce:1. Download 1014408_repro.zip2. Rescale Game window3. Notice in console warning is printed "RenderTexture: Resolv... Read more
[UWP] User can set Graphic APIs to DX12 only.
For UWP settings, the user can choose DX12 as the only Graphic API.However, the DX12 is experimental and should always paired with D... Read more
[XR] RenderViewportScale < 1.0 is less performant than 1.0 when MSAA is ...
Steps to reproduce:1. Open user attached project2. Import GVR SDK package from https://github.com/googlevr/gvr-unity-sdk/releases/ta... Read more
[Mac] Built application crashes on ApiGLES::BindFramebuffer when graphic...
How to reproduce:1. Open the user's attached "iValtech.zip" Unity project.2. Build Mac Standalone program and run it. Expected resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"