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UI Toolkit TextField caret/cursor is offet when at the end of a string
Reproduction steps1. Open the attached user's project "ConsoleTestProject.zip"2. Enter Play Mode3. Click on the first text box and t... Read more
Unity Crash on "VFXManager::Update" when adding VFX graph to sub Scene
How to reproduce:1. Open the project “IN_23247”2. Open “TestScene” in Scenes3. In Hierarchy select “New Sub Scene“ Scene4. In Inspec... Read more
Lights are not responsive or sometimes don't work in Build when a model ...
How to reproduce:1. Open the user’s attached project “IN_19297“2. Build And Run3. Press any key → “SINGLEPLAYER” → “Titanic” → “Move... Read more
”AnimationController” dependencies are updated just when the project is ...
How to reproduce:1. Open the user’s attached “AnimationControllerTest.zip“ project2. Open the “SampleScene” Scene3. Enter Play Mode ... Read more
Platform settings are added to texture .meta file when the Editor is closed
Steps to reproduce:1. Open the “Project” project in any but standalone platform2. Select one of the textures in Assets/PlaceholderUI... Read more
[URP] Can't remove Custom Renderer Feature after it has been deleted or ...
Steps to reproduce: Create a new URP project Create a Renderer Feature (Assets>Create>Rendering>URP Renderer Feature) Add t... Read more
Standalone Profiler Crashes when opening because of asset database calls
Reproduction steps: 1. Create a new "VR Template" Project2. Open "Window > Analysis > Standalone Profiler" from Context Menu E... Read more
[Android] .so without lib prefix loads in development-build, but not in ...
Reproduction steps: Open the user’s attached project “UnityTestProject“ Go to Window > Package Manager and install Android Logcat... Read more
Crash on UIToolkit::VectorUtils::MakeVectorGraphicsStretchBackground whe...
Reproduction steps:1. Open the attached project “ReproCrash”2. In the Project window find and open “VectorImage.uxml”3. In UI Builde... Read more
Editor icons are misaligned
Steps to reproduce:1. Open any project2. Observe the Plastic icon at the top left3. Observe the Edit Collider icon in the "Inspector... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"